Zombie Queen
Combat
Defense
DR = Damage Reduction | Passive = Passive DefenseType | Protection | Passive | DR |
---|---|---|---|
Unarmored |
1d10+16 |
20 |
0 |
Attacks
Necrosis Bolt (Elementary Spell)
Accuracy | Damage & Type | Range/Reach | Critical |
---|---|---|---|
16 |
4d8+10 Necrosis |
60ft. |
10 |
Paragon Dagger
Accuracy | Damage & Type | Range/Reach | Critical |
---|---|---|---|
16 |
1d4+2d12 Piercing |
5ft. |
8-10 |
Combat Misc.
Instincts
Instinct | Total |
---|---|
Guts | 3 |
Psyche | 16 |
Reaction | 2 |
Stamina | 6 |
Combat Misc.
Type | Total |
---|---|
Actions | 5 |
Grapple | 3 |
Initiative | 2 |
Movement | 30ft. |
Energetics
Channeling Stats
C.L. | O.C.L. | S.M. | Conduit | C.DU |
---|---|---|---|---|
26 |
26 |
12 |
Paragon Dagger |
11 |
Wild Energy
Head | L.L.L. | L.U.L. | R.L.L. | R.U.L. | Torso |
---|---|---|---|---|---|
3 |
5 |
5 |
5 |
5 |
4 |
Spells
Animate Dead | Energy Type |
---|---|
Blood Golem | Necrosis |
Boiling Point | Necrosis |
Bone Wall | Necrosis |
Death Drain | Necrosis |
Life Siphon | Necrosis |
Rot | Necrosis |
Energy Bolt - Necrosis | Open |
Abilities
Immunity
Damage to their body cannot kill them; only a called shot to the head can kill them. In addition, they cannot be feared.
Telepathic Control
The queen can control zombies with her thoughts. As long as she is within 120ft. of the zombie, it does exactly as she commands regardless of the command. Zombies she controls can act on her turn along with their own. When moving on her turn, they gain an additional turn that is used as she commands. Her zombies can only perform tasks within their capabilities.
Zombie Rot Disease
Anyone infected by this disease is unaware of its effects until three days after being infected. After the sixth day of being infected, you become a zombie. Symptoms for this disease include: constantly feeling hungry and only raw humanoid flesh satisfies the hunger. Your skin becomes fragile and easily rips free. Your eyes become bloodshot and your nails blacken before falling off. You smell and feel as if you’re rotting from the inside.
A cure for zombie rot is a class 3 antitoxin or the cure spell but must be applied before you turn into a zombie.
Zombie Rot
The zombie’s saliva and blood are tainted with the zombie rot disease. If a zombie bites another living creature, they must make a stamina check vs. DR 10 or become infected.
Combat Level: 10
Health & Essence
Health | Mental Health | Essence |
---|---|---|
170 |
0 |
130 |
Mentality
Insanity | Total |
---|---|
Difficulty Rating | Undead |
Stage | Undead |
Mental Damage | Undead |
Expertise Skills
Expertise Skill | Total |
---|---|
Hide | 16 |
Influence | 16 |
Intimidate | 16 |
Intuition | 16 |
Perception | 16 |
Survival | 16 |
One-Handed | 16 |
Unarmored | 16 |
Channeling Skills
Channeling Skill | Total | S.D. |
---|---|---|
Necrosis | 16 |
21 |
Statistics & Untrained Skills
UTS = Untrained SkillStatistics | Stat | UTS |
---|---|---|
Agility | 2 |
0 |
Channeling | 10 |
4 |
Crafting | 1 |
0 |
Fighting | 10 |
4 |
Guard | 10 |
4 |
Mechanical | 1 |
0 |
Mental | 10 |
4 |
Might | 2 |
0 |
Persona | 10 |
4 |
Thievery | 10 |
4 |
Vitality | 10 |
4
|
Spoils
Equipment & Spoils | Qty. |
---|---|
Gomitsu (gold coins) | 2d20+50 |
Paragon Dagger | 1 |
Languages
RunicVision
NormalMisc. Info
Size CategoryMedium
Creature CategoryUndead Humanoid