Rot
Make a called shot to a target, within the spell’s range, to deal the indicated damage. If the attack is successful, the target must make a stamina check or their limb rots and, at the beginning of their next turn, permanently fall off due to rot. This spell excludes the head as a target. The called shot for this spell has a +1 to the attack.
Channeling this spell on objects, the material rots away based on its damage converted into durability damage.
Level: 3
Energy: Necrosis
Cost: 8
Actions: 2
Damage: 2d6 + Thievery
Difficulty: Stamina
Duration: Instant
Range: 30ft.
Special: +1 to called shot magic attack
Targets: 1 limb
Energy: Necrosis
Cost: 8
Actions: 2
Damage: 2d6 + Thievery
Difficulty: Stamina
Duration: Instant
Range: 30ft.
Special: +1 to called shot magic attack
Targets: 1 limb