Blood Golem
The target of this spells blood drains into a pool in front of them and deals the indicated damage. A golem is formed beside the target using their blood.
The blood golem is a mindless creature that can only understand simple commands, such as attack and move. Upon its creation, the golem can take its turn, starting in the next round. It has its own initiative.
Level: 7
Requirements: Target must have been hit with a slashing or piercing weapon before this spell can be channeled.
Energy: Necrosis
Cost: 25
Actions: 3
Damage: 6d6
Damage Type: Necrosis
Difficulty: Stamina
Duration: 40 seconds
Targets: 1
Accuracy: 8
Attack: Fists
Damage: 3d6 + channeler’s thievery
Damage Type: Blunt
Defense: 8 (unarmored)
Movement: 30ft.
Guts: 5
Psyche: Immune
Reaction: 5
Stamina: 8
Special: Immune to grapples and mental attacks
Requirements: Target must have been hit with a slashing or piercing weapon before this spell can be channeled.
Energy: Necrosis
Cost: 25
Actions: 3
Damage: 6d6
Damage Type: Necrosis
Difficulty: Stamina
Duration: 40 seconds
Targets: 1
Golem Stats
Health: 30 plus the damage caused from this spell.Accuracy: 8
Attack: Fists
Damage: 3d6 + channeler’s thievery
Damage Type: Blunt
Defense: 8 (unarmored)
Movement: 30ft.
Guts: 5
Psyche: Immune
Reaction: 5
Stamina: 8
Special: Immune to grapples and mental attacks