Death Drain

This spell requires a full round to channel. Its effects go into effect at the start of your next turn. Everything within the area of effect must make a stamina check or have their life force drained. If successful, half the damage is returned to you in health. This cannot exceed your maximum health.

Level: 10
Requirements: Channeling 10
Energy Type: Necrosis
Cost: 40 (Auto Over Channel)
Actions: 1 round
Damage: 10d20
Damage Type: Negative
Difficulty: Stamina
Duration: Instant
Heal: Half the damage
Range: 40ft.
Targets: AoE, 20ft. sphere


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