Skeleton Channeler

Combat

Defense

DR = Damage Reduction | Passive = Passive Defense
Type Protection Passive DR
Unarmored
1d10+6
10
0

Attacks

Necrosis Bolt - Elementary (2 Actions)

Accuracy Damage & Type Range/Reach Critical
7
2d8+6 Negative
60ft.
10

Life Siphon - Elementary (2 Actions)

Heals the Skeleton for half the damage.

Accuracy Damage & Type Range/Reach Critical
7
1d8+6 Negative
60ft.
10

Combat Misc.

Instincts

Instinct Total
Guts
2
Psyche
4
Reaction
2
Stamina
3

Combat Misc.

Type Total
Actions
4
Grapple
2
Initiative
2
Movement
30ft.

Energetics

Channeling Stats

C.L. O.C.L. S.M. Conduit C.DU
13
13
8
Self
N/A

Wild Energy

Head L.L.L. L.U.L. R.L.L. R.U.L. Torso
1
1
1
1
1
2

Spells

Spell Energy Type
Energy Bolt
Open Spell
Infection
Necrosis
Life Siphon
Necrosis
Rot
Necrosis
Sticky Icky
Necrosis
Unhallowed Ground
Necrosis
   

Abilities

Self-Conduit (Passive)

This creature does not require a conduit to channel spells of their expertise channeling skills. All over channeling effects apply to the creature as if they were the conduit.

Combat Level: 4

 

Health & Essence

Health Mental Health Essence
28
30
36

Mentality

Insanity Aura - 1 mark of insanity

Insanity Total
Aura Range
Visible Sight
Difficulty Rating
Undead
Stage
Undead
Mental Damage
Undead

Expertise Skills

Expertise Skill Total
Intimidate
3
Perception
6
Unarmored
6

Channeling Skills

Channeling Skill Total S.D.
Necrosis
7
13

Statistics & Untrained Skills

UTS = Untrained Skill
Statistics Stat UTS
Agility
1
0
Channeling
6
2
Crafting
1
0
Fighting
2
0
Guard
2
0
Mechanical
1
0
Mental
6
2
Might
1
0
Persona
1
0
Thievery
6
2
Vitality
3
0

Spoils

Equipment & Spoils Qty.
Bones
1d8+10
Worn wraps
1d4+2

Languages

None

Vision

Energy Sense

Misc. Info

Size Category

Medium

Creature Category

Undead Humanoid

Genetic Ancestor(s)
Lifespan
Undead
Average Height
5-6ft.
Average Weight
30lbs.


Cover image: Essence and Energy Logo by Alexander Foerster
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