Skeleton Giant
Combat
Defense
DR = Damage Reduction | Passive = Passive DefenseType | Protection | Passive | DR |
---|---|---|---|
Unarmored |
1d10+14 |
19 |
0 |
Attacks
Slam (2 Actions)
Accuracy | Damage & Type | Range/Reach | Critical |
---|---|---|---|
14 |
3d12+10 Blunt |
5ft. |
9-10 |
Bone Spear (2 Actions)
Accuracy | Damage & Type | Range/Reach | Critical |
---|---|---|---|
14 |
2d12+10 Piercing |
10ft. |
9-10 |
Combat Misc.
Instincts
Instinct | Total |
---|---|
Guts | 11 |
Psyche | 2 |
Reaction | 5 |
Stamina | 9 |
Combat Misc.
Type | Total |
---|---|
Actions | 5 |
Grapple | 13 |
Initiative | 5 |
Movement | 40ft. |
Abilities
Bone Cage
Upon a successful bone slam attack, the giant skeleton can use a minor action to trap the target of the attack inside its rib cage. A guts check of DR14 must be made in order to break out of the bone cage. At the beginning of each of the giant skeleton’s turn its rib cage constricts, crushing the target inside the bone cage and dealing 3d4 blunt damage. Instead of the damage being chained, a bone of the prisoner in broken every time the dice would normally chain the damage. Roll a d20 to see where on the body a bone breaks; 1-7 a leg, 8-14 an arm, 15-19 ribs, 20 back.
Bone Spear
This creature can extend out a sharp broken bone from its body to impale its target. Critical strikes cause the target to become rooted and must make a guts check versus DR14 to break free.
Horror
Requires an insanity check upon first sight, regardless of seeing previous skeletons. Failing the insanity check causes the target to gain two marks of insanity.
Combat Level: 8
Health & Essence
Health | Mental Health | Essence |
---|---|---|
150 |
10 |
6 |
Mentality
Insanity Aura - Horror
Insanity | Total |
---|---|
Aura Range | Visible Sight |
Difficulty Rating | Undead |
Stage | Undead |
Mental Damage | Undead |
Expertise Skills
Expertise Skill | Total |
---|---|
Intimidate | 9 |
Perception | 6 |
Martial Arts | 14 |
Unarmored | 14 |
Statistics & Untrained Skills
UTS = Untrained SkillStatistics | Stat | UTS |
---|---|---|
Agility | 6 |
2 |
Channeling | 1 |
0 |
Crafting | 1 |
0 |
Fighting | 10 |
4 |
Guard | 10 |
4 |
Mechanical | 0 |
0 |
Mental | 2 |
0 |
Might | 10 |
4 |
Persona | 1 |
0 |
Thievery | 4 |
1 |
Vitality | 10 |
4 |
Spoils
Equipment & Spoils | Qty. |
---|---|
Bones | 1d20+20 |
Languages
NoneVision
Energy SenseMisc. Info
Size CategoryHuge
Creature CategoryUndead Monstrous