Air Imp

Combat

Defense

DR = Damage Reduction | Passive = Passive Defense
Type Protection Passive DR
Unarmored
1d10+3
7
0

Attacks

Claw/Bite (2-1 Actions)

Accuracy Damage & Type Range/Reach Critical
3
1d10+2
5ft.
10

Air Energy Bolt (2 Actions)

Elementary spell

Accuracy Damage & Type Range/Reach Critical
3
1d8+4
60ft.
10

Combat Misc.

Instincts

Instinct Total
Guts
2
Psyche
2
Reaction
3
Stamina
2

Combat Misc.

Type Total
Actions
3
Grapple
2
Initiative
3
Movement
G20ft. F40ft.

Energetics

Channeling Stats

C.L. O.C.L. S.M. Conduit C.DU
10
10
5
N/A
N/A

Wild Energy

Head L.L.L. L.U.L. R.L.L. R.U.L. Torso
0
1
1
1
1
1

Spells

 
Spell Energy Type
Air Hug Elemental (Air)
Energy Bolt Open
Gasp Elemental (Air)
Wind Blade Elemental (Air)
Wind Sprint Elemental (Air)

Abilities

Air Energetics (Passive)

This type of imp has a reduced essence cost for elemental air spells of -2.

Air Imp
by AI Generated by Pack Goblin Games

Combat Level: 1

Health & Essence

Health Mental Health Essence
15
15
24

Mentality

Insanity Total
Difficulty Rating
17
Stage
8
Mental Damage
1d10

Expertise Skills

 
Expertise Skill Total
Acrobatics
3
Athletics
2
Automation
2
Forgery
4
Hide
4
Intimidate
2
Perception
2
Sleight of Hand
4
Survival
2
Martial Arts
3
Unarmored
3

Channeling Skills

Channeling Skill Total S.D.
Elemental (Air)
3
8

Statistics & Untrained Skills

UTS = Untrained Skill
Statistics Stat UTS
Agility
4
1
Channeling
4
1
Crafting
1
0
Fighting
3
0
Guard
2
0
Mechanical
2
0
Mental
3
0
Might
2
0
Persona
2
0
Thievery
4
1
Vitality
2
0

Languages

Runic

Vision

Normal

Misc. Info

Size Category

Tiny

Creature Category

Energy Alien

Genetic Ancestor(s)
Lifespan
Immortal
Average Height
1ft.
Average Weight
30lbs.


Cover image: Essence and Energy Logo by Alexander Foerster
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