Air Hug

A compact line of swirling wind shoots out towards the channeler’s chosen target within the spell’s range. The target must make a reaction check to not be held within the swirling winds. The target will become helpless if the check fails, as the wind holds them in place. While held, the target can make a guts check at the beginning of their turn to break free.

While the target is trapped, the channeler can move them around within the spell’s range. This includes lifting them off the ground (or surface they are currently on). If released in mid-air, fall damage is incurred as per the fall damage rules.

Focus Spell
Level: 3
Energy Type: Elemental (Air)
Cost: 8
Actions: 3
Damage: Fall damage
Duration: Up to 30 seconds
Difficulty: Reaction/Guts
Range: 20ft.
Targets: 1
Weight: Up to the channeler’s carry capacity.


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