Drake, Adult
Combat
Defense
DR = Damage Reduction | Passive = Passive DefenseType | Protection | Passive | DR |
---|---|---|---|
Unarmored |
1d10+16 |
20 |
20 |
Attacks
Bite (2 Actions)
A drake's mouths naturally produces extreme heat which adds fire damage. This attack has a 10ft. reach.
Accuracy | Damage & Type | Reach | Critical |
---|---|---|---|
16 |
2d10+15 Fire/Piercing |
10ft. |
9-10 |
Tail Sweep (3 Actions)
This creature's tail is so large is covers an area of effect of a 10ft. cone when used to attack. Targets must make a reaction check versus the indicated difficulty rating to move out of the way or take the indicated damage. If struck, the targets are knocked back 5ft. and fall prone.
Reaction DR | Damage & Type | Area of Effect |
---|---|---|
16 |
2d10+15 Blunt |
10ft. Cone |
Liquid Fire Breath (5 actions)
This creature is able to breath out a 25ft. Cone of liquid fire dealing 8d8 fire damage. DR 22 vs. reaction. The glands inside the creatures mouth which produce the fluid for this ability requires thirty seconds to refill before it can be used again. Anything the fire touches it sticks too. The flames continue to burn for ten hours before extinguishing themselves. While the liquid fire does not grow on its own, adding water does cause it to grow. For every gallon of water added to the fire it grows one square foot and its damage increase by 1d8. Exstinguishing the flames requires either letting them die out on their own or cutting off its access to air (smothering it).
Reaction DR | Damage & Type | Area of Effect |
---|---|---|
22 |
8d8 Fire |
25ft. Cone |
Combat Misc.
Instincts | Total |
---|---|
Guts | 10 |
Psyche | 7 |
Reaction | 8 |
Stamina | 11 |
Type | Total |
---|---|
Actions | 5 |
Grapple | 10 |
Initiative | 8 |
Movement | 50ft. |
Abilities
Fire Immunity (Passive)
Due to the drake's ability to breathe fire, they have a immune to damage and effects caused by fire.
Tough Hide (Passive)
This creatures leathery scale hide is hardened and thick. Weapons that have armor penetration but are below grade seven do not negate the creatures damage reduction.
Combat Level: 10
Health & Essence
Health | Mental Health | Essence |
---|---|---|
200 |
40 |
20 |
Mentality
Insanity Aura - Intimidation (Passive)
The legends of dragons are widely known. The drake is no different as it is awe-inspiring from a distance but intimidating up close. So much so that the first time seeing one within the indicated aura range causes creatures to make an insanity check.
Insanity | Total |
---|---|
Aura Range | 30ft. |
Difficulty Rating | 19 |
Stage | 10 |
Mental Damage | 1d12 |
Expertise Skills
Expertise Skill | Total |
---|---|
Animal Empathy | 11 |
Athletics | 10 |
Intimidate | 9 |
Perception | 11 |
Survival | 11 |
Martial Arts | 16 |
Unarmored | 16 |
Statistics & Untrained Skills
UTS = Untrained SkillStatistics | Stat | UTS |
---|---|---|
Agility | 8 |
3 |
Channeling | 2 |
0 |
Crafting | 2 |
0 |
Fighting | 10 |
4 |
Guard | 10 |
4 |
Mechanical | 2 |
0 |
Mental | 8 |
3 |
Might | 10 |
4 |
Persona | 4 |
1 |
Thievery | 2 |
0 |
Vitality | 10 |
4 |
Spoils
Equipment & Spoils | Qty. |
---|---|
Drake hide | 3d20+80 sq.ft. |
Drake teeth | 1d20+5 |
Misc. Info
Size CategoryGiant
Creature CategoryDragon