Drake, Adult

by AI Generated by Pack Goblin Games

Combat

Defense

DR = Damage Reduction | Passive = Passive Defense
Type Protection Passive DR
Unarmored
1d10+16
20
20

Attacks

Bite (2 Actions)

A drake's mouths naturally produces extreme heat which adds fire damage. This attack has a 10ft. reach.

Accuracy Damage & Type Reach Critical
16
2d10+15 Fire/Piercing
10ft.
9-10

Tail Sweep (3 Actions)

This creature's tail is so large is covers an area of effect of a 10ft. cone when used to attack. Targets must make a reaction check versus the indicated difficulty rating to move out of the way or take the indicated damage. If struck, the targets are knocked back 5ft. and fall prone.

Reaction DR Damage & Type Area of Effect
16
2d10+15 Blunt
10ft. Cone

Liquid Fire Breath (5 actions)

This creature is able to breath out a 25ft. Cone of liquid fire dealing 8d8 fire damage. DR 22 vs. reaction. The glands inside the creatures mouth which produce the fluid for this ability requires thirty seconds to refill before it can be used again. Anything the fire touches it sticks too. The flames continue to burn for ten hours before extinguishing themselves. While the liquid fire does not grow on its own, adding water does cause it to grow. For every gallon of water added to the fire it grows one square foot and its damage increase by 1d8. Exstinguishing the flames requires either letting them die out on their own or cutting off its access to air (smothering it).

Reaction DR Damage & Type Area of Effect
22
8d8 Fire
25ft. Cone

Combat Misc.

Instincts Total
Guts
10
Psyche
7
Reaction
8
Stamina
11
Type Total
Actions
5
Grapple
10
Initiative
8
Movement
50ft.

Abilities

Fire Immunity (Passive)

Due to the drake's ability to breathe fire, they have a immune to damage and effects caused by fire.

Tough Hide (Passive)

This creatures leathery scale hide is hardened and thick. Weapons that have armor penetration but are below grade seven do not negate the creatures damage reduction.

Combat Level: 10

 

Health & Essence

Health Mental Health Essence
200
40
20

Mentality

Insanity Aura - Intimidation (Passive)

The legends of dragons are widely known. The drake is no different as it is awe-inspiring from a distance but intimidating up close. So much so that the first time seeing one within the indicated aura range causes creatures to make an insanity check.

Insanity Total
Aura Range
30ft.
Difficulty Rating
19
Stage
10
Mental Damage
1d12

Expertise Skills

Expertise Skill Total
Animal Empathy
11
Athletics
10
Intimidate
9
Perception
11
Survival
11
Martial Arts
16
Unarmored
16

Statistics & Untrained Skills

UTS = Untrained Skill
Statistics Stat UTS
Agility
8
3
Channeling
2
0
Crafting
2
0
Fighting
10
4
Guard
10
4
Mechanical
2
0
Mental
8
3
Might
10
4
Persona
4
1
Thievery
2
0
Vitality
10
4

Spoils

Equipment & Spoils Qty.
Drake hide
3d20+80 sq.ft.
Drake teeth
1d20+5

Misc. Info

Size Category

Giant

Creature Category

Dragon

Genetic Ancestor(s)


Cover image: Essence and Energy Logo by Alexander Foerster
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