Zombie Template
Anything that was once living can become a zombie. If wanting to turn a creature into a zombie version of themselves, apply the following perimeters to the creature’s stats. Creatures that are already undead cannot become a zombie.
Creature Alterations
Statistics, Instincts, and Skills
-2 (minimum zero)
Actions
Remains the same as the original creature
Armor
Remains on the creature as is.
Attack & Damage
Attacks become claw and bite. Accuracy is based on the new fighting statistic. Damage is based on the size of the creature plus their might score.
Essence
Is reduced to zero.
Health
Reduced to one. Zombie creatures have to have their brains destroyed in order to die. Damage done to their body does not harm them but can limit or restrict them.
Languages
Changes to none.
Level
Remains the same as the original creature.
Movement
Reduced by twenty feet (min. 15ft.)
Rewards
Any organics become rotten. Any equipment on the body stays on them unless it falls off in movement or is held.
Size
Remains the same as the original creature.
Special Abilities
Gains zombie rot (unless animated from the Animate Dead spell), and immune to fear from the zombie’s special abilities. Keeps all abilities that are genetic (i.e. dragon’s breath and maul).
Type
Add undead.