Trevor Thatcher

Combat

Defense

DR = Damage Reduction | Passive = Passive Defense
Type Protection Passive DR
Unarmored
1d10+2
6
0

Attacks

Energy Bolt - Necrosis (2 Actions)

Elementary Spell. On critical strike Trevor heals for half the damage.

Accuracy Damage & Type Range Critical
6
2d8+6
60ft.
10

Combat Misc.

Instincts

Instinct Total
Guts
2
Psyche
6
Reaction
2
Stamina
3

Combat Misc.

Type Total
Actions
3
Grapple
2
Initiative
2
Movement
30ft.

Energetics

Channeling Stats

C.L. O.C.L. S.M. Conduit C.DU
11
11
8
Wand
4

Wild Energy

Head L.L.L. L.U.L. R.L.L. R.U.L. Torso
1
2
2
2
2
2

Spells

Spell Energy Type
Animate Dead
Necrosis
Blood Leech
Necrosis
Bone Wall
Necrosis
Death Drain
Necrosis
Energy Bolt - Necrosis
Open
Infection
Necrosis
Life Siphon
Necrosis
Unhallowed Ground
Necrosis

Combat Level: 3

 

Health & Essence

Health Mental Health Essence
45
30
40

Mentality

Insanity Total
Difficulty Rating
18
Stage
10
Mental Damage
1d12

Expertise Skills

Expertise Skill Total
Hide
3
Influence
3
Intimidate
3
Intuition
3
Perception
5
Survival
5
One-Handed
1
Unarmored
2

Channeling Skills

Channeling Skill Total S.D.
Necrosis
6
11

Statistics & Untrained Skills

UTS = Untrained Skill
Statistics Stat UTS
Agility
2
0
Channeling
6
2
Crafting
1
0
Fighting
1
0
Guard
3
0
Mechanical
1
0
Mental
6
2
Might
2
0
Persona
2
0
Thievery
2
0
Vitality
5
1

Spoils

Equipment & Spoils Qty.
Wand
1
Grimiore
1
Gomitsu
1d8+2

Languages

Umish and Runic

Vision

Normal

Misc. Info

Size Category

Medium

Creature Category

Humanoid

Children


Cover image: Essence and Energy Logo by Alexander Foerster
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