Strom
Massive sentient trees that were created by the Fey—specifically Fairies—that use them as their cities. The fairies created smaller versions of the Strom called Busks. Busks were created to help maintain the Strom as many of the pieces of a Strom are large and bulky, making it hard on the fairies.
A Strom comprises many other smaller trees to look like one massive tree. The smaller trees are merged using Gaia's energy. Because of the combination of trees, a Strom doesn’t have a central nervous system or brain. Its entire body is made up of connected nodes that function like smaller nervous systems. The fairies have each section of the Strom separated based on the focus of each node. Breaking off one node does not hinder the Strom’s function.
When the fairies create a new Strom, they take a node from a previous Strom. Separating the node, they connect it with new nodes created from Busks and other trees. However, this is a long process taking decades to complete.
Combat
Defense
DR = Damage Reduction | Passive = Passive DefenseType | Protection | Passive | DR |
---|---|---|---|
Unarmored |
1d10+18 |
22 |
20 |
Attacks
Slam/Spike
When this creature attacks with its slam/spike, it covers a ten-foot radius area. Instead of a standard defense roll, a reaction check versus this creature’s attack roll must be made.
Accuracy | Damage & Type | Range/Reach | Critical |
---|---|---|---|
18 |
2d20+10 Blunt or Piercing |
15ft. |
10 |
Root Spike
This is a larger version of the Thorn Spike spell. Its damage is increased to the indicated amount, and it gains an area of effect of ten feet. A reaction check versus the attack roll is needed to avoid the spike.
Accuracy | Damage & Type | Range/Reach | Critical |
---|---|---|---|
16 |
5d8+14 Piercing |
60ft.; AoE 10ft. |
10 |
Combat Misc.
Instincts
Instinct | Total |
---|---|
Guts | 11 |
Psyche | 1 |
Reaction | 3 |
Stamina | 12 |
Combat Misc.
Type | Total |
---|---|
Actions | 5 |
Grapple | 11 |
Initiative | 3 |
Movement | 15ft. |
Energetics
Channeling Stats
C.L. | O.C.L. | S.M. | Conduit | C.DU |
---|---|---|---|---|
16 |
16 |
3 |
N/A |
N/A |
Spells
Spell | Energy Type |
---|---|
Garden Wall | Gaia |
Root Spike(Variant of Thorn Spike) | Gaia |
Sentient Roots | Gaia |
Dismemberment Resistance
Ability
This creature is not affected by removed limbs or its head. While they can be removed, there are no other negative effects applied to the creature. Removing its head does not kill the creature.
Fairy Army (1 Turn)
This creature can release an army of fairies to attack. The number of fairies that can be released is based on the game master’s discretion.
Tree Growth (3 actions)
Using the indicated amount of actions, this creature can restore a portion of their health equal to double their vitality. This ability is unable to heal fire or negative damage.
Wild Energy Immunity
Since the fairies inside of the Strom are activating any spells it channels, it is immune to wild energy.
Combat Level: 10+
Health & Essence
Health | Mental Health | Essence |
---|---|---|
308 |
5 |
66 |
Mentality
Insanity | Total |
---|---|
Difficulty Rating | None |
Stage | None |
Mental Damage | None |
Expertise Skills
Expertise Skill | Total |
---|---|
Martial Arts | 18 |
Unarmored | 18 |
Channeling Skills
Channeling Skill | Total | S.D. |
---|---|---|
Gaia | 18 |
23 |
Statistics & Untrained Skills
UTS = Untrained SkillStatistics | Stat | UTS |
---|---|---|
Agility | 4 |
1 |
Channeling | 12 |
5 |
Crafting | 2 |
0 |
Fighting | 10 |
4 |
Guard | 10 |
4 |
Mechanical | 7 |
2 |
Mental | 1 |
0 |
Might | 10 |
4 |
Persona | 0 |
0 |
Thievery | 0 |
0 |
Vitality | 14 |
6 |
Misc. Info
Size CategoryGiant
Creature CategoryContstruct Plant Monstrous