Orc Mutations

These mutations are specific to the Orc species, which comprise the Ki’Tot, Raf’Shat, and Vras sub-species.

Bloodlust

Requirements
Orc Species
Price
3 talents (CC)
Cost
2 essence
Duration
10 seconds

Using two essence, you can throw yourself into a bloodlust that grants you more damage for accuracy. For every two essence spent, you gain +1d6 damage but -1 accuracy up to a maximum of twelve essence. You can only use bloodlust with melee weapons.

Corpse Walker

Requirements

Orc Species

Price

3 talents (CC)

If your health equals zero or lower, you continue to fight for rounds equal to your vitality before gaining the dying condition.

Demonic Connection

Requirements

Orc Species

Price

3 talents (CC)

Your Necrosis channeling skill becomes expertise and you gain +5 maximum and absolute essence. Necrosis spell difficulty increases by +2.

Merchant’s Luck

Requirements
Orc Species
Price
3 talents (CC)

Gain lucky rolls on bartering and gain one additional language that you are fluent in.

Orcish Resolve

Requirements
Orc Species
Price
3 talents (CC)
Cost
4 essence

Spending the indicated cost gain temporary health equal to your vitality and lucky rolls on guts checks for one minute. At level five, the temporary health is equal to double your vitality.

Character Creation Guide

Refer to Step 2: Sub-species & Mutations

You can only take mutations with the CC after the price during character creation, and meeting the requirements is mandatory. During character creation, you gain two mutations but can take more through the evolution mastery after character creation.

CC: Step Reference

Step 1: Generating Statistics
Step 2: Sub-species & Mutations
Step 3: Your Culture
Step 4: Skills
Step 5: Mentality (Insanity)
Step 6: Traits
Step 7: Energetics (Magic)
Step 8: Equipment
Step 9: The Last Tidbits
Step 10: Your Story so Far


Cover image: Essence and Energy Logo by Alexander Foerster
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