Human Mutations

These mutations are specific to the human species, which comprise the Cyclops and Human sub-species.

Ancient Connection

Requirements
Human Species
Price
3 talents (CC)

Your Gaia or Transmutation skill starts as an expertise skill and it gains a +1 to their spell difficulty.

Prodigy

Requirements
Human Species
Price
3 talents (CC)

You are gifted in one specific area. Choose a category of mastery (i.e. thievery masteries). All masteries of that category cost one less talent to learn.

Partially Impaired Vision

Requirements
Human Species
Price
3 talents (CC)

Gain sound vision with an extended range of 60ft. and it can be active along with your normal vision giving you dual vision.

Quick Learner

Requirements
Human Species
Price
3 talents (CC)

Humans learn quicker than other species, which gives you an additional character creation mastery.

Skillful

Requirements
Human Species
Price
Can only be taken as a character creation trait.

As a human, you can easily pick up additional skills quickly. You gain one additional expertise combat or channeling skill or two basic skills during character creation.

Weak Eyesight, Heightened Senses

Requirements
Human Species
Price
3 talents (CC)

Your depth perception is weak compared to your other senses. Because of this, when using your perception to smell, listen, taste, or touch, it becomes lucky.

Character Creation Guide

Refer to Step 2: Sub-species & Mutations

You can only take mutations with the CC after the price during character creation, and meeting the requirements is mandatory. During character creation, you gain two mutations but can take more through the evolution mastery after character creation.

CC: Step Reference

Step 1: Generating Statistics
Step 2: Sub-species & Mutations
Step 3: Your Culture
Step 4: Skills
Step 5: Mentality (Insanity)
Step 6: Traits
Step 7: Energetics (Magic)
Step 8: Equipment
Step 9: The Last Tidbits
Step 10: Your Story so Far


Cover image: Essence and Energy Logo by Alexander Foerster
Powered by World Anvil