Dwarven Mutations

These mutations are specific to the dwarven species, which comprise the Del, Gronti, and Karak sub-species.

A Touch of Death

Requirements
Dwarven Species
Price
3 talents (CC)

The mysterious ancestral connection to Necrosis flows through you. If your health reaches zero, you can make a stamina check versus DR14. If your health reaches zero because of the mysterious ancestral connection to Necrosis, you can make a stamina check versus DR14 to escape death. You come back to life with 5 health and ignore any fatigue death penalties.

I Don’t Burn Easily

Requirements
Dwarf Species
Price
3 talents (CC)

You have grown a tougher skin, making it you have resistance to fire damage and effects.

Smith’s Eyes

Requirements
Dwarf Species
Price
3 talents (CC)

You have a natural understanding of how armor functions. You gain armor penetration when using piercing weapons.

Spoiled Rotten

Requirements
Dwarven Species
Price
3 talents (CC)

They have passed the steel stomach of your ancestors down to you. The condition of food does not negatively affect you. You can consume spoiled or otherwise expired food and drinks without becoming sick. The expired food gives you the same benefits as if it was fresh.

Water Hoarding

Requirements
Dwarf Species
Price
3 talents (CC)

You have a natural ability to store water. You can survive without water for two additional days on top of the standard duration.

Where'd that Dwarf Go!

Requirements

Dwarven Species
Price
3 talents (CC)

Focus Ability
Cost
5 essence per 10 seconds (max 60 seconds)

The energetic ancient blood of your ancestors flows through your veins. Taping into that power grants you the ability to turn completely invisible for a short period for the indicated amount of time. As this is a focus ability, performing any harmful or hazardous actions or channeling a spell causes this ability to end.

Character Creation Guide

Refer to Step 2: Sub-species & Mutations

You can only take mutations with the CC after the price during character creation, and meeting the requirements is mandatory. During character creation, you gain two mutations but can take more through the evolution mastery after character creation.

CC: Step Reference

Step 1: Generating Statistics
Step 2: Sub-species & Mutations
Step 3: Your Culture
Step 4: Skills
Step 5: Mentality (Insanity)
Step 6: Traits
Step 7: Energetics (Magic)
Step 8: Equipment
Step 9: The Last Tidbits
Step 10: Your Story so Far


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