Bandit, Mage

Combat

Defense

DR = Damage Reduction | Passive = Passive Defense
Type Protection Passive DR
Unarmored
1d10+2
6
0

Attacks

Energy Bolt - Chrono (2 Actions)

Elementary Spell. On critical strike target ages equal to the damage.

Accuracy Damage & Type Range Critical
6
2d8+6
60ft.
10

Combat Misc.

Instincts

Instinct Total
Guts
2
Psyche
6
Reaction
2
Stamina
3

Combat Misc.

Type Total
Actions
3
Grapple
2
Initiative
2
Movement
30ft.

Energetics

Channeling Stats

C.L. O.C.L. S.M. Conduit C.DU
11
11
8
Wand
4

Wild Energy

Head L.L.L. L.U.L. R.L.L. R.U.L. Torso
1
2
2
2
2
2

Spells

Spell Energy Type
Daggers of Time
Chrono
Haste
Chrono
Rift
Chrono
Slow
Chrono
Cure
Gaia
Heal
Gaia
Life Seed
Gaia
Energy Bolt
Open
Mage Bandit
by AI Generated by Pack Goblin Games

Combat Level: 3

 

Health & Essence

Health Mental Health Essence
35
30
36

Mentality

Insanity Total
Difficulty Rating
21
Stage
4
Mental Damage
1d6

Expertise Skills

 
Expertise Skill Total
Hide
3
Influence
3
Intimidate
3
Intuition
3
Perception
5
Survival
5
One-Handed
1
Unarmored
2

Channeling Skills

Channeling Skill Total S.D.
Chrono
6
11
Gaia
4
9

Statistics & Untrained Skills

UTS = Untrained Skill
Statistics Stat UTS
Agility
2
0
Channeling
6
2
Crafting
1
0
Fighting
1
0
Guard
3
0
Mechanical
1
0
Mental
6
2
Might
2
0
Persona
2
0
Thievery
2
0
Vitality
5
1

Spoils

Equipment & Spoils Qty.
Wand
1
Grimiore
1
Gomitsu
1d8+2

Languages

Runic and one based on region.

Vision

Normal

Misc. Info

Size Category

Medium

Creature Category

Humanoid

Lifespan
Elder: 75 | Death: 80
Average Height
5-6ft.
Average Weight
175lbs.


Cover image: Essence and Energy Logo by Alexander Foerster
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