Thomas Thrasher

The third in command was to the bandit gang and twin brother of Jimmy. Following the death of the former third in command during a caravan raid, Thomas stepped into his position. Thomas looks up to the gang’s leader and hopes to one day run his own gang.

Combat

Defense

DR = Damage Reduction | Passive = Passive Defense
Type Protection Passive DR
Good Metal Banded with Good Helmet
1d10+12
16
14

Attacks

Good Claymore (2 Actions)

Accuracy Damage & Type Range Critical
10
1d10+1d8+9 Slashing
5ft.
9-10

Combat Misc.

Instincts

Instinct Total
Guts
6
Psyche
5
Reaction
5
Stamina
4

Combat Misc.

Type Total
Actions
5
Grapple
6
Initiative
5
Movement
30ft.

Abilities

Counterattack

Using their knowlede of combat and defense strategy and a counter action, they can make an attack on the target who just attacked them but missed. This can only be done in melee combat.

Multiple Engagements

They can be engaged with up to five opponents at a time.

Combat Level: 5

 

Health & Essence

Health Mental Health Essence
82
20
26

Mentality

Insanity Total
Difficulty Rating
20
Stage
4
Mental Damage
1d6

Expertise Skills

Expertise Skill Total
Acrobatics
6
Automation
6
Hide
2
Influence
4
Inimidate
4
Intuition
4
Perception
6
Survival
5
Martial Arts
10
Heavy Armor
10
Two-handed
10
Unarmored
4

Statistics & Untrained Skills

UTS = Untrained Skill
Statistics Stat UTS
Agility
6
2
Channeling
1
0
Crafting
1
0
Fighting
9
3
Guard
8
3
Mechanical
4
1
Mental
4
1
Might
6
2
Persona
2
0
Thievery
2
0
Vitality
9
3

Spoils

Equipment & Spoils Qty.
Good Banded Armor
1
Good Claymore
1
Good helmet
1
Gomitsu
1d100+10

Languages

Umish

Vision

Normal

Misc. Info

Size Category

Medium

Creature Category

Humanoid

Children


Cover image: Essence and Energy Logo by Alexander Foerster
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