Time Wound
At some point, either in the past or future, the target of this spell has suffered a wound. This spell causes that wound to appear on their body. This spell can be channeled in two ways, standard or a called shot. If standard, the target must make a stamina check to resist suffering a wound on their torso. The other method is making a magic called shot attack to a limb. The first cost is the standard and the second is for called shots.
The type of wound is determined by fate. Roll 1d12 and if 1-4 it is slashing, 5-8 is piercing, and 9-12 breaks bone. The standard wound rules apply based on the type of wound inflicted.
Level: 8
Energy Type: Chrono
Requirement: Channeling 8
Cost: 10/14
Actions: 3
Damage: 1 wound
Damage Type: Slashing/Piercing/Blunt
Difficulty: Stamina
Range: 20ft.
Targets: 1
Energy Type: Chrono
Requirement: Channeling 8
Cost: 10/14
Actions: 3
Damage: 1 wound
Damage Type: Slashing/Piercing/Blunt
Difficulty: Stamina
Range: 20ft.
Targets: 1
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