Steal Control
You can steal the control of another channeler’s constructed creature (i.e. creatures created from spells like Elemental Puppet, Sentient Roots, or Animate Dead). The targeted channeler must make a psyche check in order to keep control of their creatures.
To control creatures created by a specific spell, use the same energy type of that spell. For example, use Necrosis energy to control a zombie created by the Animate Dead spell.
Once the creature has been successfully stolen, you gain full control of them as if you channeled the original spell. If the channeler wants to regain control, they must use this spell or dispel the magic to end both spells. If Dispel Energy is channeled on this spell, it also ends the spell that this spell stole control of.
Energy Type: Must be the energy type used in the original spell.
Cost: 8
Actions: 3
Difficulty: Psyche
Range: 30ft.
Targets: 1
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