Slick
Option One
A thin coating of energy surrounds parts of your body that you choose. The parts can be left or right arm, hand, leg or foot, torso, or head. Each section of the body costs the indicated amount. The energy makes you become extremely slippery, as you no longer create friction when contacting surfaces. Any possessions you are carrying also become slick if they remain attached to the area of your body the spell is affecting. Your movement speed increases by five feet for every ten feet you slide, up to triple your movement. You have lucky rolls on grapple checks against you in addition to your agility being added to the check.
Using this spell for increased movement requires additional distance to come to a stop. Every ten feet of movement requires an additional five feet of space to stop. Stopping abruptly because of a collision causes falling damage if you moved over twenty feet before colliding. So, if you’re moving twenty feet and want to stop, you would stop at thirty feet total.
If your entire body is covered instead of taking falling damage you ricochet off the impact point in a random direction.
Option Two
This spell option allows you to cause creatures or objects to become slick. Touching them with your conduit you can make a section of their body slick (same sections as the original spell option indicates). Targeting a creature with this spell requires a called shot to the specified area. You can make objects and surfaces become slick per square foot.
Energy Type: Force
Option One
Cost: 2 per section of your bodyActions: 2
Duration: 1 minute
Range: Self
Special: This spell has a second channeling option.
Option Two
Cost: 4 per sectionActions: 2
Duration: 30 seconds
Range: Touch
Targets: 1