Plague
Select a specific location where the spell activates that is within the spell’s range. Upon activation, the area of effect slowly fills with a dark green fog. Any creatures within the area of effect must make a stamina check in order to not absorb the toxic gas. Failing the check causes the indicated damage. The gas affects all organic material regardless if it is living or dead. Plant life and small animals in the area of effect slowly fade to a dark green before turning black and dying. The flesh of organic creatures starts to boil, bubble, and break apart the longer they remain in the area of effect.
The area of effect of this spell slowly increases by five feet every round because of its gaseous vapor, reaching a maximum of sixty feet. Once this spell is active, the channeler loses all control of its effects and the spell cannot be dispelled.
Requirements: Channeling 10
Energy Type: Elemental (Air)/Necrosis
Cost: 45 & 2d10 health (Auto Over Channeling)
Actions: 3 turns
Damage: 4d10 per round
Damage Type: Acid/Poison
Difficulty: Stamina
Duration: 1 minute
Range: 30ft.
Targets: AoE, 30ft. plane (max 60ft.)
Additional Targets: +5ft. every 10 seconds