Merchant, Traveling

Combat

Defense

DR = Damage Reduction | Passive = Passive Defense
Type Protection Passive DR
Unarmored
1d10+5
9
0

Attacks

Good Club (2 Actions)

Accuracy Damage & Type Range/Reach Critical
7
1d6+1d8+3 Blunt
5ft.
10

Kick/Punch (2-1 Actions)

Accuracy Damage & Type Range/Reach Critical
3
3 Blunt
5ft.
10

Combat Misc.

Instincts

Instinct Total
Guts
2
Psyche
8
Reaction
2
Stamina
3

Combat Misc.

Type Total
Actions
3 + 1 non-combat
Grapple
2
Initiative
2
Movement
25-30ft.
 

Abilities

Expert Sales Person (Free Action)

Barter checks are lucky and this creature can re-roll a barter check and take the new result.

Combat Level: 5

 

Health & Essence

Health Mental Health Essence
36
30
20

Mentality

Insanity Total
Difficulty Rating
24
Stage
1
Mental Damage
1d4

Expertise Skills

Expertise Skill Total
Barter
9
Influence
7
Intuition
7
Perception
8
Pilot
4
Martial Arts
3
One-handed
5
Unarmored
5

Statistics & Untrained Skills

UTS = Untrained Skill
Statistics Stat UTS
Agility
2
0
Channeling
4
1
Crafting
4
1
Fighting
4
1
Guard
4
1
Mechanical
4
1
Mental
6
2
Might
3
0
Persona
8
3
Thievery
2
0
Vitality
4
1

Spoils

Equipment & Spoils Qty.
Pristine outfit
1
Gomitsu
2d10+10
Good club
1

Languages

Three based on region

Vision

Normal

Misc. Info

Size Category

Small-Medium

Creature Category

Humanoid

Lifespan
Elder: 90 | Death: 100
Average Height
3-6ft.
Average Weight
80+lbs.


Cover image: Essence and Energy Logo by Alexander Foerster
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