Merchant, Aristocratic

Combat

Defense

DR = Damage Reduction | Passive = Passive Defense
Type Protection Passive DR
Unarmored
1d10+7
11
0

Attacks

Exquisite Rapier (2 Actions)

On critical strikes the damage chain increment to increase by one.

Accuracy Damage & Type Range/Reach Critical
12
1d6+2d8+4 Piercing/Slashing
5ft.
10

Kick/Punch (2-1 Actions)

Accuracy Damage & Type Range/Reach Critical
8
4 Blunt
5ft.
10

Combat Misc.

Instincts

Instinct Total
Guts
3
Psyche
11
Reaction
3
Stamina
5

Combat Misc.

Type Total
Actions
3 + 2 non-combat
Grapple
3
Initiative
3
Movement
25-30ft.
 

Abilities

Expert Sales Person (Free Action)

Barter checks are lucky and this creature can re-roll a barter check and take the new result.

Noble Status (Passive)

This creature gains a +2 to influence and barter when conversing with anyone below their social status.

Combat Level: 8

 

Health & Essence

Health Mental Health Essence
60
50
32

Mentality

Insanity Total
Difficulty Rating
26
Stage
1
Mental Damage
1d4

Expertise Skills

Expertise Skill Total
Barter
15
Influence
14
Intuition
14
Perception
14
Martial Arts
8
One-handed
12
Unarmored
7

Statistics & Untrained Skills

UTS = Untrained Skill
Statistics Stat UTS
Agility
4
1
Channeling
6
2
Crafting
6
2
Fighting
6
2
Guard
6
2
Mechanical
6
2
Mental
10
4
Might
4
1
Persona
10
4
Thievery
4
1
Vitality
5
1

Spoils

Equipment & Spoils Qty.
Gomitsu
4d20+120
Exquisite rapier
1
Silk outfit
1
Quartz orbs (orb pouch)
2d20+20

Languages

Four based on region

Vision

Normal

Misc. Info

Size Category

Small-Medium

Creature Category

Humanoid

Lifespan
Elder: 90 | Death: 100
Average Height
3-6ft.
Average Weight
80+lbs.


Cover image: Essence and Energy Logo by Alexander Foerster
Powered by World Anvil