Language

There are several diverse languages throughout the world. Some are similar enough to be interchangeable, yet different enough to stand on their own. Each language has their own difficulty in learning and some require a base mental statistic to learn it at all.

Your native language is what you grew up speaking and are fluent in. If you have a mental of 3 or more, you can pick a secondary language that you learned later in life but are not fluent in. The secondary must be another language based on your culture or story. Any new languages learned during your adventures are secondary languages.

Native languages are fluent, while all secondary languages are not. To turn a secondary language into a native fluent language, additional study is required.

Learning New Languages

In order to learn a new language, you must have a teacher who is fluent in the language. This teacher can be an NPC or a fellow player’s character. Learning a language costs time and money. The money is for material used in learning the written portion and paying the teacher and talents for time. You can learn only one language at a time.

To learn a language, you must meet the mental requirement (if there is one) and pay the cost of 2sc per day of learning and 2 talents per language.

2sc per Day + 2 Talents per Language

The time to learn a language is 1d20 plus 10 minus your mental statistic in days. When learning a new language, you are learning how to speak and write the language. Once the character learns the new language, they can speak and write it but not fluently as it is their secondary language.

2d20 + 10 – Mental = Learn a New Language

If you wish to become fluent in more than just your native language, you can do so by being taught as if learning a new language. Instead of rolling a d20, you use a d10 plus 5, and the cost is reduced to one talent. This allows you to have multiple native languages and to teach the language.

2sc per Day + 1 Talents per Language 2d10 + 5 – Mental = Become Fluent in a Language

Language Requirements

While you can learn any language if you have the coin, time, and talents/reputation, some require a minimum mental statistic to learn. To indicate if there is a requirement it will be displayed as “(M#)” after the name of the language. Languages that do not list a requirement, do not have one. For example, Karak – or in the language itself, Krkn – you must have a mental statistic of four to comprehend the language.

A character who has grown up in a culture that speaks a language that has a requirement can ignore the requirement regardless if it is native or secondary. This also applies to character traits that grant additional languages (i.e., Multilingual).

Optional: Universal Language

This option is for those who do not want to become immersed in the different languages of the world. While we recommend trying to game without this option, it is understandable if the cultural aspects of the game do not appeal to you. Keep in mind, many of the cultural languages are interchangeable with a basic level of communication.

The cultural languages still exist, but the language known as Basic became the universal language. People will use Basic as a universal language for speaking and writing, but cultural languages will still exist in some places and in some writings.

Basic

A language created by traders and merchants as they grew tired of having to pay translators and finding ones who would travel. The merchants and traders created the language known as Basic to change that. As the merchants and traders travelled the lands, other cultures picked their new language up. Soon everyone was using the language, regardless of their culture. It became the universal language of most regions.

Similar Languages

There are many languages that have similarities to each other. This common aspect with each other allows them to be used interchangeably with no issues of becoming lost in translation. The table lists which languages can be used interchangeably. Sentences with complex structures can cause problems in communication.

Language Descriptions

Aeoa (M5)

The common tongue of the Vashi elves. Aeoa is a very fluid language that uses only vowels and long smooth tones. The language was designed to be able to be spoken on land and underwater. This is the original elvish language and has no connection to Runic. The challenge of learning this language is being able to speak it clearly while underwater.

Example Words: Oeau (Bread), Uau (Death), Eoeoi (Energy), Oio (Fish), Uua (House), Io (Life), Uie (Water), Uou (Wind)

Bionic (M6)

The common tongue of the Bionix. This language is extremely hard for those who do not have gears and machinery as body parts. This language comprises distinct tones, clicks, screeches, and grinding sounds. An organic tongue can not speak it and requires the knowledge to use a Bionic Voice Box. A device specifically designed to speak Bionic when it is physically impossible.

Example Words: Short grind/short screech (Bread), Six quick clicks/long grind (Death), Click/screech/click/screech (Energy), Deep wail/long click (House), Three quick clicks (Life), Long screech/long gear grind (Metal), High Wail/Low Screech (Water), Blowing tone (Wind)

Ellarian

The common tongue of the forest elves. Ellarian is a dialect of the Aeoa language. Ellarian introduces more consonants based on Latlish. It is still a language that flows but has sharp breaks periodically.

Example Words: Orpafu (Brea), Fuau (Death), Eoyubi (Energy), Uisae (House), Io (Life), Iree (Tree), Suiyu (Water), Supofu (Wind)

Hotton

The common tongue of the Hotton Empire. Its origins come from the Latlish as it is a variant of the language. It has a deeper, harsher sound than Latlish. Hotton and Latlish are similar enough to each other to be used interchangeably, even though many words do not translate properly.

Example Words: Bombo (Bamboo), Epad (Bread), Dearu (Death), Enyugo (Energy), Kise (House), Miff (Life), Sanfu (Sand), Tsuter (Water), Tsund (Wind)

Junar (M3)

The common tongue of the Junarite people. It is a combination of ancient Runic and Umish. The Junarite culture was secluded from the world for many generations, which kept it speaking the ancient language of the gods. Shortly after the Umi Empire conquered the Junarite’s jungles, it created the Junar language.

Example Words: Bofu (Bread), Fupar (Death), Poyugo (Energy), Kuusa (House), Mime (Life), Sapof (Sand), Tsudire (Water), Tsuphu (Wind)

Krkn (M4)

The common tongue of the Karak and Gronti dwarves. Those who do not speak it call it Karak after the dwarves who created it. However, the proper name for the language is Krkn. This language is unique because it has little to no vowels. Those who speak Krkn can represent many words with multiple meanings using just a few letters. Because of this, it is not an easy language for foreigners to learn.

Example Words: Brf (Bread), Fr (Death), Prgy (Energy), Kks (House), Mm (Life), Rpp (Stone), Tsdr (Water), Tspf (Wind)

Latlish

The common tongue of the Grimslarian Empire, which is one of the oldest languages other than Runic. The ancient humans originated the Grimslarian Empire's common tongue.

Example Words: Brepad (Bread), Fearu (Death), Enyugy (Energy), Hokisa (House), Mife (Life), Sand (Sand), Wader (Water), Tsund (Wind)

Myrite (M4)

A soft-spoken language used by the first gnomish sub-species, the Myri. During the development of the language, they used it as a way of being able to communicate while hiding from the predators of the swamps. The softly spoken words mixed with complex hand gestures allowed the Myri to warn each other of danger in the harsh swamps.

Example Words: Panu (Bread), Shima (Death), Flough (Energy), Shuse (House), Gaya (Life), Morpha (Swamp), Mor (Water), Blau (Wind)

Raf’Shat (M5)

The common tongue of the Rafaite. This language uses different tongue clicks and whistles to communicate. It was originally based on the Vranic language but has changed enough to no longer have a connection.

Example Words: Bopa (Bread), Fut (Death), Epporgo (Energy), Kusak (House), Misa (Life), Sapu (Sand), Tudiy (Water), Supof (Wind)
*Underlined letters are tongue click sounds.

Ramkol

A northern language originating in the frozen tundra. It is a mixture of the Myrite and Vranic languages.

Example Words: Porepa (Bread), Fuma (Death), Shipparu (Energy), Shuku (House), Gamo (Life), Nappo (Sand), Modiyu (Water), Blupof (Wind)

Runic (M3)

Runic, the most ancient of languages, finds its most common use in Energetics. Linguists refer to Runic as the language of the gods because it is the oldest known language.

It is required to know how to read and speak Runic to channel energetics. There is an unknown connection between the Runic language and energetics. Other languages have been used to channel energetics, but all have failed. Only Runic seems to allow the energy to flow.

Example Words: Borepafu (Bread), Fuaru (Death), Eporegobi (Energy), Kukisa (House), Mimo (Life), Sapofu (Sand), Tsudiyu (Water), Tsupofu (Wind)

Thash

Mostly spoken by the people of the Tharish culture. It is a combination of the Vranic and Aoua languages. This is because of their strong connection with the Ue Oe culture and their origin being in the Midway.

Example Words: Paore (Bread), Uparu (Death), Eopore (Energy), Kuua (House), Imo (Life), Usapo (Sand), Utiyu (Water), Usof (Wind)

Umish (M5)

The common tongue of the Umites. Umish is known as the language of the lover. It is one of the few romantic languages, aside from Aeoa, and is commonly used to communicate between the Rafiate and Oceanic cultures. The language is complex, as it has nearly all other languages incorporated with it. The Umi Empire wished to make communicating with its kingdoms and neighboring empires simple; so, it worked to combine many of the languages into one.

Example Words: Boefu (Bread), Fuath (Death), Epargy (Energy), Kusae (House), Mimo (Life), Sapfu (Sand), Tsudi (Water), Tsufu (Wind)

Vranic (M4)

The common tongue of the Underkin and those who live in Fureta (The Midway). It is an old dialect of Runic. The language has undergone alterations and adaptations to suit the people's lifestyles over the years. The language has lost its connection to energy and cannot be used for channeling because of the significant changes made by people over the years.

Example Words: Boreppa (Bread), Furta (Dark), Fupparu (Death), Epporegoo (Energy), Kukissa (House), Miimo (Life), Sappou (Sand), Tudiyu (Water), Suppof (Wind)

Vrothic

The common tongue of the Vrothite. The original language of the dwarves. Vrothic uses harsh sounds with little use of vowels.

Example Words: Borpfu (Bread), Fur (Death), Kuksa (House), Mim (Leaf), Mimo (Life), Sapy (Sand), Tsudy (Water), Tsupf (Wind)

Language Check

When learning a new language or using a similar one, it's challenging to communicate with others. Therefore, when either using a similar language or a language you are currently learning, a language check is required. A language check is an influence check versus a difficulty rating based on the person’s intuition with which you are attempting to communicate with. To determine the difficulty rating, we subtract the target's intuition from a base of twenty. However, if you roll a one, you automatically fail the check. Not passing the language check prevents communication.

Language Barrier DR = 20 – Target’s Intuition roll

If you are using a language that you are currently learning, the difficulty becomes harder. For every five days you are learning the language, you have a -1 to your influence check. So, if you have twelve days left before the language becomes a secondary language, you have a -2 to your influence check when communicating using the language.

Every 5 Days = -1 Influence with the Language

Miscommunication

There might be times when you are communicating using a similar language or a language you’re still learning and words that have multiple meanings are used, which can cause a miscommunication. They still understand you, but they have lost the meaning of your words in translation.

To determine if a miscommunication happens even though the language check is successful, the target of the language check rolls a d10. If the target rolls a d10 and gets a result of three or lower, they will misinterpret the message because of miscommunication, even if the language check is successful.

(Target’ Roll = 1-3) = Miscommunication

For example, let’s say a character is asking for directions to an inn and is speaking Hotton to someone who knows Latlish (similar languages). The character has passed their language check, but the words tavern and inn are interchangeable when used in Latlish. The person they are communicating with needs to roll their miscommunication checks. They roll a three, which means there is a miscommunication and instead of directing them to an inn, they gave them directions to a tavern.



Cover image: Essence and Energy Logo by Alexander Foerster
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