General Traits

A Bit to Focused

Trait Cost: 2

You have an extreme focus on one specific area which caused you to neglect social interaction.

Perk

Gain +1 to two skills associated with a single statistic of your choice.

Flaw

-1 to all skills associated with a statistic of your choice. The skills can only be from the basic skills categories and cannot have less than two skills associated with the statistic.

Bonus

The skills from this trait’s perk are lucky (does not apply to channeling and combat skills). This bonus is removed when the penance is paid.

Penance

8 talents

Addict

Trait Cost: 2

You have an addictive personality that makes it hard for you to resist addictive substances. However, you can withstand larger doses of the substances.

Perk

Gain a +2 to your addiction limit and overdose limit.

Flaw

Suffer -1 to checks related to addictive substances; especially when attempting to resist taking them or overusing.

You must make a psyche check (DR 12) to resist the urge to partake in addictive substances whenever they are around you.

Bonus

Start with one dose of an addictive substance of your choice (must be under 1gc).

Penance

5 talents

Addiction Immunity

Trait Cost: 2

You were born among the elves of the Fueya woods. Because of the toxic air in the woods, you became dependent on Scoal in order to counteract the toxins.

Perk

You cannot become addicted to, or overdose from, addictive substances. You are not affected by the effects of Scoal.

Flaw

Normal air is toxic to you. You are required to breathe through a Scoal filter via a filter mask. Breathing normal air gives you the effect of addiction withdrawal, as if your potency level is ten.

Bonus

Start with a filter mask and three Scoal filters. Consuming substances that would normally be addictive must be done through your mask.

Penance

Level 7, 8 talents, and a blessing from Gaia temple (class 5 cure poison)

Animal Lover

Trait Cost: 1

Perk

You love animals so much you have learned how to commune with them peacefully. Gain expertise in animal empathy and it is lucky.

Flaw

Because of your love of animals, you find it hard to communicate with people and suffer unlucky rolls with personal checks when dealing with them.

Bonus

Animals tend to not be fearful of your presence and treat you as one of their own. This bonus is removed if the penance is paid.

Penance

3 talents

Athletic Tournament Trainee

Trait Cost: 2

You trained to become an athlete and gained a competitive nature.

Perk

+1 Acrobatics, Athletics, Throwing, and Reaction.

Flaw

Your competitive nature has caused you to have an over inflated ego, and you are always looking for the next chance to show off your athletic abilities. If you fail on any check on athletics, acrobatics, or reaction your ego takes a hit and you must succeed on an insanity check or take mental health damage.

Bonus

Throwing weapons get a +1 to their damage and have an additional +5ft. to their range.

Penance

7 talents.

Blind

Trait Cost: 3

You were born blind but learned how to see with your hearing.

Perk

Gain Sound Vision Mastery and its range is doubled.

Flaw

You have completely lost your ability to see and can only use sound vision to see.

Bonus

Sound Vision’s duration is doubled.

Penance

4 talents and a special blessing from Gaia that cannot happen until level nine. The bonus is removed when the penance is paid.

City Guard

Trait Cost: 2

Can only be taken at character creation

In your life, you worked for a city as a guard. Your duty would be to patrol the streets, keeping an eye out for any suspicious behavior while also befriending fellow guards. Nevertheless, antagonizing both the criminals and the shady individuals within the city. You cannot take any thievery traits or Former Marshal trait if this trait is taken.

Perk

+1 intuition, perception, and reaction.

Flaw

-1 to skills associated with thievery.

Bonus

If a settlement has a barracks, you can stay the night for free. This bonus is lost if the penance is paid.

Penance

5 talents

Commoner

Trait Cost: 1

Can only be taken at character creation

Living among the basic folk, you have learned to appreciate more than the good things in life. Coins were never a prominent thing, so you have learned to live without them. You have learned to talk to commoners and learned their mannerisms.

Perk

+1 apothecary, perception, and survival.

Flaw

You have little to no desire to keep coin. In fact, you would rather give it away to the common folk than use it for yourself. You never keep over twenty times your mental in copper coin.

Bonus

You must roll for starting coins, roll 2d4 x10.

Penance

7 talents

Dare Devil

Trait Cost: 1

You are an adrenaline junky. You love to run, jump, climb, and tumble. That rush gets your blood pumping.

Perk

Your acrobatic, athletic, and reaction checks are lucky.

Flaw

If you fail on any of the skill checks stated in the perk, all of your next rolls of those skills are unlucky.

Bonus

You can move an additional 5ft. when making a reaction check to avoid area of effects but suffer one fatigue.

Penance

There is no penance for this trait, the flaw cannot be removed.

Desensitized

Trait Cost: 2

Horrors and mental effects do not affect you as much as everyone else.

Perk

You can prevent your insanity state from increasing on failed insanity checks. Gain +10 max and absolute mental health.

Flaw

If you keep your insanity from getting worse, roll one more damage die (based on your insanity stage) and add it to the damage (insanity stage is added only once).

Bonus

If a one is rolled on an insanity check, the perk of this trait is ignored. This bonus cannot be removed when the penance is paid.

Penance

10 talents

Educated

Trait Cost: 2

You spent a minimum of four years at a university learning to be a professional in a professional field of expertise. You have greater knowledge, but nothing in life is free, and now you have a massive debt to pay off.

Perk

Pick a mastery category, all of its masteries require one less talent to learn (except if you have the human mutation Prodigy in the same category).

Flaw

You had to take out a loan from a bank to afford your professional training and now you are in debt and must pay a monthly sum of gold to pay on your debt. If you cannot pay the monthly payment, you will become a criminal. The bank will send bounty hunters after you for you to be returned and sold into slavery.

The amount is 30,000sc with a monthly interest based on a bank of the game masters’ choosing. The monthly amount due is double the monthly interest. A single payment that is over three days late or is completely missed causes the bank to put a bounty on you.

Bonus

Upgrade one combat or channeling skill or two basic skills to expertise.

Penance

This traits penance can only be paid through role-playing out your story. Either by continuing to make your payments until you are debt free or failing to pay and become wanted/enslaved.

Flesh for Metal

Trait Cost: 2

Can only be taken at character creation

In your past, you lost a limb when trying to save someone from a horrific accident. To this day, you still have trouble sleeping because of the nightmares. On the bright side, a steam mail limb was given to you as thanks for saving that person.

Perk

One of your limbs (arm/hand or leg/foot) has been replaced with a Leg O’ Less limb (it can only be upgraded after character creation).

Flaw

-1 psyche checks as you’re traumatized.

Bonus

Every full rest roll a psyche check (DR 10) to see if you don’t have any nightmares. A failed check results in a restless sleep and gaining two fatigue at the end of the rest. Healing effects are still applied.

Penance

5 talents

Former Marshal Trainee

Trait Cost: 4

Can only be taken at character creation

For a short time, you were part of the famous marshals. An organization recognized by all to have absolute rule over all citizens. As a marshal trainee, you have gone through part of the intense training required to become a marshal. In that training, you broke your oath and left your training. You once had power over everyone below the status of Emperor, but you have since lost that power and now only have the skills you learned from that life to show for it.

The City Guard or other lawful traits cannot be taken with this trait and you are considered a criminal.

Perk

+1 to one statistic of your choice. The statistic cannot be increased above five. You gain perception and one other basic skill plus two combat skills, one channeling skill or one more basic skill as expertise.

Gain four wisdom that can only be spent during character creation and only on skills.

Flaw

Your focus on the statistic increased in the perk has made you weak in another. -1 to a statistic that is as close as possible to the opposite of the one chosen with the perk (i.e. +1 Might, -1 Mental).

Marshals don’t just quit being marshals. It goes against the very code they live by. You broke this code and are now a criminal in their eyes. You are on the Marshals' list and will be brought to justice, eventually.

Bonus

Gain one weapon mastery of your choice (i.e. Martial Weapons or Melee Tech Weapons).

You still have your marshal symbol and can impersonate a marshal. Local authorities do not know you are wanted unless the marshals are actively looking for you and have spread the word. You know the marshal’s code as it was when you were a marshal. This allows you to decipher parts of messages from the marshal's order.

Penance

There is no penance because once you stop being a marshal, you are forever seen a criminal in their eyes. The Marshal Order will hunt you for as long as it takes.

Free at Last

Trait Cost: 1

You can’t stand the feel and restriction of clothing and armor. Because of this, you are completely nude. You have an understanding that civilized areas frown upon such behavior, but you still hate wearing clothing. Wearing clothing or armor distracts you and makes you feel restricted.

Perk

+1 to reaction and psyche when nude.

Flaw

-1 to reaction and psyche when not nude.

Bonus

Knowing that people look at you as if you are insane, you gain a +5 mental health.

Penance

6 talents

Freed Pack Goblin

Trait Cost: 3

In your past, you served as a pack goblin and your last master freed you.

Perk

+1 to might, +25lbs. carry capacity and moving heavy objects.

Critical strikes with blunt weapons cause a broken bone wound. The broken bone location is the player’s choice, excluding the head. All melee weapons are heavy.

Flaw

Every time combat occurs, you must make a self-psyche otherwise, all rolls during combat are unlucky. If you pass the check, the penalty is reduced to -1.

Bonus

Your sub-species must be of the goblin species and cannot be a halfoid. The bonus cannot be removed.

Penance

Level 4 & 8 talents

Giantism

Trait Cost: 1

Can only be taken at character creation

You were born one foot taller than your tallest average for your specified sub-species. You can’t take this with Runt.

Perk

+1 to Fighting and Intimidation

Flaw

-1 to Hide, Dodge, and Unarmored

Bonus

Armor is 5% more expensive but has +1 durability. This Bonus can’t be removed.

Penance

Level 3 & 5 talents

Indecent Unexposure

Trait Cost: 1

At some point in your life, you have decided that no part of your skin can be exposed. You have accepted this so much that you completely cover yourself with many clothing that you never take off. Even your face is covered with cloth or material.

Perk

You ignore the weight of clothing and armor (excluding shields). +3 damage reduction when covered.

Flaw

-1 Perception and -5ft movement when more than 25% of your body is exposed.

Bonus

-1 hide; with the lack of bathing or removing clothing, there is a strong stink emanating from you.

Penance

8 talents

Outlander

Trait Cost: 1

You care little for the civilized life. You prefer the wilderness and nature is your true home. Being out in the wild for so long, you don’t have strong communication skills.

Perk

+2 survival, +1 perception

Flaw

-1 to social skills.

Bonus

When in the wild with groups, you sometimes forget you are with others and will have a more animalistic persona.

Penance

6 talents

Physician Intern

Trait Cost: 1

You studied under a physician who taught you the basics about treating the human body.

Perk

Gain the Physician mastery.

Flaw

-1 Fighting and Guard.

Bonus

+1 Apothecary

Penance

6 talents

Runt

Trait Cost: 1

Can only be taken at character creation

You were Born one foot shorter than your shortest average for your specified sub-species. You can’t take this with Giantism.

Perk

+1 to Hide and Dodge/Unarmored

Flaw

-1 to Fighting and Intimidation

Bonus

Armor is 5% cheaper but has a -2 durability (min 1) and the bonus can’t be removed.

Penance

Level 3 & 5 talents

Too Mad to be Insane

Trait Cost: 1

Some say you are so mad that it’s impossible for you to become insane. This is all because of some event in your past that has desensitized you from maddening situations.

Perk

Gain +10 mental health.

Flaw

The lowest insanity stage you can go is stage five.

Bonus

You laugh in the face of danger because you show fear by laughing.

Penance

5 talents

Trapeze Artist

Trait Cost: 2

You have learned to use your agility to your advantage. You could have been a part of a traveling entertainment troupe or an urchin who had to learn to be agile and nimble quickly in a busy metropolis.

Perk

Gain acrobatics as an expertise skill. From now on, anything associated with your athletic skill is based on your acrobatics skill. Your athletic skill is no longer used.

Flaw

Because of your ability to be more agile and nimble, your body is small framed and more fragile than your sub-species’ typical build. You start off with a -1 to vitality and might. Both statistics’ natural maximum is reduced by one.

Bonus

If having to make athletics and acrobatics checks, they are considered a single check.

Penance

5 talents

Unlucky Banker

Trait Cost: 2

Can only be taken at character creation

Once a successful banker, you lost your entire fortune to bad investments and poor deals. Turns out you’re not that good with money.

Perk

You start with a bank account and one infinite safety box at a bank of your choosing. The infinite safety box is at a specific branch you and your game master choose. Your bank account has one gold coin in it that cannot be accessed until you have completed character creation.

Flaw

you never fully understanding banking or currency, you always overpay for everything. For every silver coin you spend, you pay one extra.

Penance

5 talents

Wired Different

Trait Cost: 4

Your brain is wired differently than normal folk. You're good at focusing on specific topics, but struggle with social communication.

Perk

Select three basic skills to become expertise, lucky, and have their chance to chain increased by one increment.

Flaw

In social situations where you are unfamiliar or know little about the topic, you have unlucky rolls on all persona-based skills. You feel uneasy talking to strangers or acquaintances and need to check in with yourself by making a self-psyche check.

Bonus

Start with up to three small trinkets that cost less than or equal to one gold each (i.e., orbs, quill, hairbrush). During any rest period, you can fidget with your trinkets to help you remain calm. Roll your insanity damage die and heal for that much mental health. This can only be done once per rest.

Penance

You were born with this way, there is nothing wrong with you.



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