Frfn Albiat

Combat

Defense

DR = Damage Reduction | Passive = Passive Defense
Type Protection Passive DR
Mediocre Cuirass
2d6+6
11
8

Attacks

Mediocre Kusarigama

Accuracy Damage & Type One Damage & Type Two Range/Reach Critical
6
1d4+1d6+7 Slashing/Piercing
2d6+7 Blunt
5ft/10ft.
10

Mediocre Dagger x2

Accuracy Damage & Type Range/Reach Critical
6
1d4+1d6+7 Slashing/Piercing
5ft
10

Combat Misc.

Instincts

Instinct Total
Guts
5
Psyche
5
Reaction
5
Stamina
4

Combat Misc.

Type Total
Actions
3
Grapple
5
Initiative
5
Movement
25ft.

Abilities

A Touch of Death

The mysterious ancestral connection to Necrosis flows through you. If your health reaches zero, you can make a stamina check versus DR14. If your health reaches zero because of the mysterious ancestral connection to Necrosis, you can make a stamina check versus DR14 to escape death. You come back to life with 5 health and ignore any fatigue death penalties.

Fighter's Spirit

Your can use your fighting statistic instead of guard for defensive skills.

Kobudo Weapons

You have learned the proper way to wield weapons of the Kobudo category. You can use kobudo weapons.

Multiple Engagements

You can be engaged with up to five opponents at a time. This also allows you to attack targets who move past you even if you are not engaged with them.

Night Vision Rank 1

Cost: 1 essence for every 2 hours

When active, you can see up to 120ft. in the dark as if seeing in normal vision. However, anything after 60ft. is blurry and hard to make out.

One with Your Weapon

When attacking with these weapons, you can replace your off-hand, one-handed, or two-handed skill with your martial arts skill: Bo Staff, Claws, Dagger, Falchion, Glaive, Knuckles, Kusarigama, Meteor Hammer, Nunchaku, Sai, Spear, and Tonfa.

Where'd that Dwarf Go!

Focus Ability

Cost: 5 essence per 10 seconds (max 60 seconds)

The energetic ancient blood of your ancestors flows through your veins. Taping into that power grants you the ability to turn completely invisible for a short period for the indicated amount of time. As this is a focus ability, performing any harmful or hazardous actions or channeling a spell causes this ability to end.

Combat Level: 4

 

Health & Essence

Health Mental Health Essence
96
36
32

Mentality

Insanity Total
Difficulty Rating
17
Stage
8
Mental Damage
1d10

Expertise Skills

Expertise Skill Total
Athletics
3
Automation
3
Forgery
3
Hide
4
Influence
4
Intimidate
4
Intuition
2
Perception
5
Survival
2
Martial Arts
6
Heavy Armor
6
Unarmored
5

Statistics & Untrained Skills

UTS = Untrained Skill
Statistics Stat UTS
Agility
4
1
Channeling
1
0
Crafting
1
0
Fighting
8
3
Guard
1
0
Mechanical
1
0
Mental
6
2
Might
7
2
Persona
3
0
Thievery
5
1
Vitality
8
2

Spoils

Equipment & Spoils Qty.
Mediocre Kusarigama
1
Mediocre Daggers
2
Mediocre Cuirass
1
Gomitsu (gold coin)
1d100+50

Languages

Umish and Hotton

Vision

Night
Normal

Misc. Info

Size Category

Small

Creature Category

Humanoid

Species
Age
45 | Elder: 92 | Death: 100
Children
Sex
Female
Gender
Woman
Eyes
Blue
Hair
Brown
Skin Tone/Pigmentation
Tan
Height
4ft.
Weight
225lbs.


Cover image: Essence and Energy Logo by Alexander Foerster
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