Frfn Albiat
Combat
Defense
DR = Damage Reduction | Passive = Passive DefenseType | Protection | Passive | DR |
---|---|---|---|
Mediocre Cuirass |
2d6+6 |
11 |
8 |
Attacks
Mediocre Kusarigama
Accuracy | Damage & Type One | Damage & Type Two | Range/Reach | Critical |
---|---|---|---|---|
6 |
1d4+1d6+7 Slashing/Piercing |
2d6+7 Blunt |
5ft/10ft. |
10 |
Mediocre Dagger x2
Accuracy | Damage & Type | Range/Reach | Critical |
---|---|---|---|
6 |
1d4+1d6+7 Slashing/Piercing |
5ft |
10 |
Combat Misc.
Instincts
Instinct | Total |
---|---|
Guts | 5 |
Psyche | 5 |
Reaction | 5 |
Stamina | 4 |
Combat Misc.
Type | Total |
---|---|
Actions | 3 |
Grapple | 5 |
Initiative | 5 |
Movement | 25ft. |
Abilities
A Touch of Death
The mysterious ancestral connection to Necrosis flows through you. If your health reaches zero, you can make a stamina check versus DR14. If your health reaches zero because of the mysterious ancestral connection to Necrosis, you can make a stamina check versus DR14 to escape death. You come back to life with 5 health and ignore any fatigue death penalties.
Fighter's Spirit
Your can use your fighting statistic instead of guard for defensive skills.
Kobudo Weapons
You have learned the proper way to wield weapons of the Kobudo category. You can use kobudo weapons.
Multiple Engagements
You can be engaged with up to five opponents at a time. This also allows you to attack targets who move past you even if you are not engaged with them.
Night Vision Rank 1
Cost: 1 essence for every 2 hours
When active, you can see up to 120ft. in the dark as if seeing in normal vision. However, anything after 60ft. is blurry and hard to make out.
One with Your Weapon
When attacking with these weapons, you can replace your off-hand, one-handed, or two-handed skill with your martial arts skill: Bo Staff, Claws, Dagger, Falchion, Glaive, Knuckles, Kusarigama, Meteor Hammer, Nunchaku, Sai, Spear, and Tonfa.
Where'd that Dwarf Go!
Focus AbilityCost: 5 essence per 10 seconds (max 60 seconds)
The energetic ancient blood of your ancestors flows through your veins. Taping into that power grants you the ability to turn completely invisible for a short period for the indicated amount of time. As this is a focus ability, performing any harmful or hazardous actions or channeling a spell causes this ability to end.
Combat Level: 4
Health & Essence
Health | Mental Health | Essence |
---|---|---|
96 |
36 |
32 |
Mentality
Insanity | Total |
---|---|
Difficulty Rating | 17 |
Stage | 8 |
Mental Damage | 1d10 |
Expertise Skills
Expertise Skill | Total |
---|---|
Athletics | 3 |
Automation | 3 |
Forgery | 3 |
Hide | 4 |
Influence | 4 |
Intimidate | 4 |
Intuition | 2 |
Perception | 5 |
Survival | 2 |
Martial Arts | 6 |
Heavy Armor | 6 |
Unarmored | 5 |
Statistics & Untrained Skills
UTS = Untrained SkillStatistics | Stat | UTS |
---|---|---|
Agility | 4 |
1 |
Channeling | 1 |
0 |
Crafting | 1 |
0 |
Fighting | 8 |
3 |
Guard | 1 |
0 |
Mechanical | 1 |
0 |
Mental | 6 |
2 |
Might | 7 |
2 |
Persona | 3 |
0 |
Thievery | 5 |
1 |
Vitality | 8 |
2 |
Spoils
Equipment & Spoils | Qty. |
---|---|
Mediocre Kusarigama | 1 |
Mediocre Daggers | 2 |
Mediocre Cuirass | 1 |
Gomitsu (gold coin) | 1d100+50 |
Languages
Umish and HottonVision
NightNormal
Misc. Info
Size CategorySmall
Creature CategoryHumanoid