Fire Wall

Intense flame walls shoot out of the ground within the size indicated, but the shape of the wall can be shaped according to the channeler. The length of the wall can be extended out to a maximum of 30ft. long and 20ft. tall. It can be shaped to create corners or circles. The wall must be connected to the ground and cannot be created midair.

Anyone caught in the wall when it is created must make a reaction check or take the indicated amount of damage as soon as the wall appears. Any creatures within the wall at the start of their turn take the indicated damage. Moving out of the wall is difficult terrain.

Focus Spell
Level: 3
Energy Type: Elemental (Fire)
Cost: 10
Actions: 2
Damage: 1d10 + Fighting
Damage Type: Fire
Difficulty: Reaction
Duration: 30 seconds
Max Size: W: 5ft., L: 30ft., H: 20ft.
Range: 30ft.
Special: The wall can be moved up to 10ft. using one action.


Cover image: Essence and Energy Logo by Alexander Foerster
Powered by World Anvil