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At a location of your choice, within the spell’s range, an ultraviolet sphere instantly appears. Because of the sphere’s translucent color, a perception check of DR18 must be made in order to see its location. You can automatically see the sphere if you have expertise in your Chrono skill.
Anyone inside the sphere must make a stamina check in order to resist the aging process and damage. Failing the stamina check results in taking the damage and aging equal to the amount of damage in years. Anyone entering the sphere, after its creation, must succeed on a stamina check or also take damage as stated above. While in the sphere, only the rate of decay and aging is sped up. Movement and actions remain unchanged.
Objects within the sphere that remain there for over two rounds take durability damage. Damage should be converted to durability damage.
At the beginning of your next turn, you can use two actions and pay half the cost of the spell to keep the spell active, otherwise the spell ends. Anyone still inside the sphere must make another stamina check. In addition, using one action, you can move the sphere in any direction, up to 20 feet per turn.
Focus Spell
Level: 5Energy Type: Chrono
Cost: 18
Actions: 1 turn
Damage: 2d12 + mental
Damage Type: Physical/Aging
Difficulty: Stamina
Duration: See description
Range: 30ft.
Special: The sphere can be moved up to 20ft. per turn using one action.
Targets: AoE, 10ft. sphere