Engulf
Pointing your conduit at a target that is within the spells range, they must make a psyche check to not panic at the sensation of their legs bursting into flames. Failing the check causes the flames to engulf the target and causing the indicated damage every ten seconds. The flames move up the body every ten seconds until the spell ends or are put out. All flammable equipment on the target also takes the indicated damage as durability damage. At the beginning of the targets round, they can make a psyche check at a -1 to stop their panic and extinguish the flames. Extinguishing the flames takes two actions for every twenty seconds the flames have been active.
For every twenty seconds the target is engulfed, they gain the burnt condition that stacks up to four times.
Focus Spell
Level: 10Requirement: Channeling 8
Energy Type: Elemental (Fire)
Cost: 18
Actions: 5
Damage: 1d10 + fighting
Damage Type: Fire
Difficulty: Psyche
Duration: 60 seconds
Range: 10ft.
Targets: 1