Energy Breaker
Once a character reaches their channeling limit in over channeling instances, they break and become consumed with pure raw energy. A mixture of energy based on their expertise channeling skills flows from them. The cracks in their skin caused by over channeling split open as the raw energy erupts outward in jets of color and power. The energy flows outward not only from the cracks in their skin but also their eyes, mouths and any other opening or hole in their body.
The character loses control of their mind and gets trapped in intense energy forever. No one can say for sure what happens to the consciousness of an individual. Perhaps they simply fade into nothing or become merged with the energy. There is even a possibility that the roles have reversed and the channeler has become the conduit and the energy the channeler. Regardless of what is believed, the creature’s original existence has been destroyed; all that remains is the chaotic fury of energy surging through them.
At the time of the breaking, all physical objects being held or worn tear away and are removed from the creature. Clothing, armor and anything else that is worn are destroyed. Any metal that is worn shatters into shrapnel that explodes outward from the creature. Any creature within a ten-foot radius must make a reaction check versus DR 16 or take 3d6 piercing damage from the shrapnel. Magical objects behave differently; they will either stay on the person's body (clothing/armor) or be thrown away in a specific direction.
This type of creature is a template that can apply to any creature who has reached their over channeling limit. It does not have a specific category and every Energy Breaker is unique based on the creature who broke.
Channeling Skills & Statistics
When a creature becomes an Energy Breaker some of their statistics and skills are automatically increased. Channeling, Mental, and Vitality statistics increase by +3, along with their associated skills.
Channeling, mental, vitality, and statistics associated with expertise channeling skills + 3
As for their channeling skills, anyone that is an expertise is also increased by three.
Expertise channeling skills + 3
Essence + Health
When the creature breakers, their health and essence are combined to creature their new health. However, this new health is not standard physical health, as it is turned into essence instead of health. Once their essence has been reduced to zero, the energy surging out of them is extinguished, and only the shredded corpse remains.
Maximum essence + maximum health = New maximum essence
Immunities
Mental Health
The mental health of a breaker is reduced to zero and they become completely insane and unstable. Their mind has been shattered by the constantly surging energy flowing through their mind and body. This also makes them immune to psyche attacks and effects.
Non-Magical Attacks
An Energy Breaker comprises pure energy and essence therefore, non-magical attacks have no effect on them. Only magical attacks can cause damage to their essence.
Over Channeling & Wild Energy
Considering Energy Breakers are in a constant state of over channeling, they are immune to the effects normally brought on by over channeling. They are immune to wild energy effects and can channel any spell that is available to them using any energy type they have access to.
Spells
Energy Breakers only have access to the spells they had memorized at the time of their breaking. All the spell’s cost is reduced to zero, as if they all have become elementary spells but cannot be boosted. However, the Energy Breaker still must have enough actions to channel them and the number of spells channeled per turn still apply.
Vulnerabilities
An Energy Breaker has a weakness to the opposite energies that it is connected too. Therefore, if an Energy Breaker is surging Chrono and Gaia, they would take double damage from Psionic and Necrosis.
Harming Energy Breakers
To damage an energy breaker, one must use energetic attacks (magical damage), which impact their essence similarly to how a creature's health is lowered from damage.
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