Earth Tomb
Option One
You can summon earth energy to create walls that enclose a target and then converge, causing crushing damage. The target must make a reaction check to move out of the way of the crushing walls or take the indicated amount of damage.
Option Two
If you increase the spell's energy, you can keep the target trapped and cause damage each round. Once trapped, the target must make a guts check to break free. Maintaining the spell costs five essence each round but does not cost any actions after the initial activation of the spell. If the target cannot hold their breath for longer than the duration they are trapped for, they begin to suffocate and fall unconscious.
Level: 3
Energy Type: Elemental (Earth)
Actions: 2
Damage: 2d10 + might
Damage Type: Blunt
Difficulty: Reaction
Duration: Instant
Range: 30ft.
Targets: 1
Cost: 15 (5)
Actions: 2
Damage: 2d10 + might
Damage Type: Blunt
Difficulty: Reaction/Guts
Duration: 30 seconds
Range: 30ft.
Targets: 1
Energy Type: Elemental (Earth)
Option One
Cost: 8Actions: 2
Damage: 2d10 + might
Damage Type: Blunt
Difficulty: Reaction
Duration: Instant
Range: 30ft.
Targets: 1
Option Two
Focus Spell
Requirements: Channeling 6Cost: 15 (5)
Actions: 2
Damage: 2d10 + might
Damage Type: Blunt
Difficulty: Reaction/Guts
Duration: 30 seconds
Range: 30ft.
Targets: 1