Dehydrate

Pointing your conduit at a target within the spell’s range causes the target to extrude water out of their orifices. The target must make a stamina check to resist the effects of this spell or suffer the indicated damage.

Energy Type: Elemental (Water)
Requirement: Channeling 10
Cost: 25 (Auto Over Channeling)
Actions: 5
Damage: 3d20 + vitality
Difficulty: Stamina - 1
Duration: Instant
Range: 30ft.
Targets: 1


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