Conjure Water
Using a magic attack, you conjure water from the air into a stream that shoots from your conduit. The stream creates a line of water that if a target is struck, gives them the drenched condition. The amount of water conjured from this spell is equal to half a small barrel or nine gallons.
Simple Channeling
Being able to focus more when out of combat, you can control the water in order to shape and mold it to our liking. This simple channeling does not work in combat and cannot cause damage.
Boost
This spell is boosted differently than other spells. The cost for boosting is halved.
Level: 1
Energy Type: Elemental (Water)
Cost: 1
Actions: 2
Duration: Instant
Damage: 1d8 + vitality
Damage Type: Water
Range: 10ft.
Targets: 1
Energy Type: Elemental (Water)
Cost: 1
Actions: 2
Duration: Instant
Damage: 1d8 + vitality
Damage Type: Water
Range: 10ft.
Targets: 1