Cold
This spell has an increased chance of hitting the target within range. You decrease the temperature around a target’s body to cause frost damage.
Simple Channeling
You can control the energy in the air in order to cause cooling effects. These passive effects won't harm anyone but can make the target comfortable regardless of the temperature.
Level: 1
Energy Type: Elemental (Frost)
Cost: 3
Actions: 2
Damage: 1d6 + guard
Damage Type: Frost
Duration: instant
Range: 30ft.
Special: Gain +2 to your magic attack
Simple Duration: 10 hours
Simple Range: Touch
Energy Type: Elemental (Frost)
Cost: 3
Actions: 2
Damage: 1d6 + guard
Damage Type: Frost
Duration: instant
Range: 30ft.
Special: Gain +2 to your magic attack
Simple Channeling
Simple Cost: 0Simple Duration: 10 hours
Simple Range: Touch