Bandit, Lieutenant

Combat

Defense

DR = Damage Reduction | Passive = Passive Defense
Type Protection Passive DR
Exquisite Chainmail & Helmet
1d10+12
16
20

Attacks

Pristine S.C.M. - Blade (2 Actions)

Accuracy Damage & Type Reach Critical
11
1d10+2d8+10 Slashing/Piercing
5ft.
9-10

Exquisite S.C.M. - Gun (2 Actions)

Due to the canister being used shots cost 1 burst.
Ammo: 20 pristine long bullets
Burts: 16 (Zifuuzi - Tsumeta Steam)

Accuracy Damage & Type Range Critical
11
3d8+1 Piercing
80ft.
9-10

Combat Misc.

Instincts

Instinct Total
Guts
6
Psyche
7
Reaction
3
Stamina
8

Combat Misc.

Type Total
Actions
5
Grapple
6
Initiative
3
Movement
30ft.

Abilities

Call to Aid (2 Actions)

Whistling a special tune alerts nearby bandits that their leader needs aid. This calls 1d4 bandits to the fight in 1d4-2 (min 1) rounds.

War Cry (2 Actions)

The shout from this war cry fills other bandits with courage and inspiration. Bandits with in 20ft. of the war cry gain a +1 to attack for the next three rounds.

Lieutenant Bandit
by AI Generated by Pack Goblin Games

Combat Level: 8

Health & Essence

Health Mental Health Essence
174
45
62

Mentality

Insanity Total
Difficulty Rating
21
Stage
6
Mental Damage
1d8

Expertise Skills

Expertise Skill Total
Athletics
7
Automation
9
Hide
4
Influence
7
Intimidate
7
Intuition
7
Perception
8
Sleight of Hand
4
Survival
8
Gun
11
Heavy Armor
10
Two-handed
11
Unarmored
6

Statistics & Untrained Skills

UTS = Untrained Skill
Statistics Stat UTS
Agility
5
1
Channeling
1
0
Crafting
1
0
Fighting
10
4
Guard
10
4
Mechanical
10
4
Mental
9
3
Might
7
2
Persona
6
2
Thievery
1
0
Vitality
10
4

Spoils

Equipment & Spoils Qty.
Exquisite chainmail
1
Exquisite S.C.M
1
Long bullets
1d20
Exquisite Helmet
1
Zifuuzi (med. canister)
2
Gomitsu
4d20+20

Languages

Based on region

Vision

Normal

Misc. Info

Size Category

Medium

Creature Category

Humanoid



Cover image: Essence and Energy Logo by Alexander Foerster
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