Bandit, Gunslinger

Combat

Defense

DR = Damage Reduction | Passive = Passive Defense
Type Protection Passive DR
Dodge (Long Coat)
2d6+8
13
1

Attacks

Good S.S.S.R - Blade x2 (2-1 Actions)

Dual wielding burst blades.

Accuracy Damage & Type Reach Critical
8
1d6+1d8+2 Slashing
5ft.
10

Good S.S.S.R - Gun x2 (2-1 Actions)

Dual wielding burst blades.
Ammo: 40 mediocre short bullets
Bursts: 10 (Sazimi)
Capacity: 4

Accuracy Damage & Type Range Critical
8
2d8+1 Piercing
40ft.
10

Combat Misc.

Instincts

Instinct Total
Guts
2
Psyche
5
Reaction
5
Stamina
4

Combat Misc.

Type Total
Actions
5
Grapple
2
Initiative
5
Movement
30ft.

Abilities

Unload (3 Actions)

If this creature is wielding only one of their revolvers they can unload their entire cylinder in one turn. Each bullet after the first has a -1 accuracy.

Gunslinger Bandit
by AI Generated by Pack Goblin Games

Combat Level: 5

 

Health & Essence

Health Mental Health Essence
72
20
26

Mentality

Insanity Total
Difficulty Rating
20
Stage
4
Mental Damage
1d6

Expertise Skills

Expertise Skill Total
Acrobatics
6
Automation
8
Hide
2
Influence
4
Inimidate
4
Intuition
4
Perception
6
Survival
5
Dodge
8
Gun
8
Off-hand
8
One-handed
8
Unarmored
4

Statistics & Untrained Skills

UTS = Untrained Skill
Statistics Stat UTS
Agility
4
1
Channeling
1
0
Crafting
1
0
Fighting
6
2
Guard
6
2
Mechanical
8
3
Mental
4
1
Might
2
0
Persona
2
0
Thievery
2
0
Vitality
6
2

Spoils

Equipment & Spoils Qty.
Long Coat
1
Good S.S.S.R. (burst blade)
2
Short bullets
2d20
Sazimi
3
Gomitsu
1d10+10

Languages

Based on region

Vision

Normal

Misc. Info

Size Category

Medium

Creature Category

Humanoid

Lifespan
Elder: 75 | Death: 80
Average Height
5-6ft.
Average Weight
175lbs.


Cover image: Essence and Energy Logo by Alexander Foerster
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