Armored Earth Suit
Activating this spell, earth wraps around the channeler, turning them into a temporary golem. While encased in this earth armored suit, they can move up to their movement minus 5ft. They gain temporary health equal to five times their vitality. If the temporary health reaches zero or the duration ends, the spell ends.
Along with the extra defense, they gain a smash attack that can be piercing or blunt (depends on what the channeler decides when making the suit). The target’s instincts and other basic skills remain the same. When attacking with the smash attack, they use their elemental (earth) skill for accuracy.
While in this form, you cannot pick up or activate objects or use weapons other than your smash attack.
FOCUS SPELL
Energy Type: Elemental (Earth)
Cost: 10
Actions: 2
Damage: 2d10 + might
Damage Type: Blunt or piercing
Defense: Equal to channelers
Duration: As long as the temporary health remains or 8 hours
Movement: Equal to the channeler’s -5ft.
Range: Self
Temporary Health: Channeler’s vitality x5
Energy Type: Elemental (Earth)
Cost: 10
Actions: 2
Damage: 2d10 + might
Damage Type: Blunt or piercing
Defense: Equal to channelers
Duration: As long as the temporary health remains or 8 hours
Movement: Equal to the channeler’s -5ft.
Range: Self
Temporary Health: Channeler’s vitality x5