Coming off as a retired Tharish pirate and tavern owner. He claims to own the Siren’s Song, named after his last ship before he retired. The truth is that he stole the tavern from the town and is keeping the real tavern owner captive in the cellar.
Being a former pirate, Usapo doesn’t care about the bandits or the situation, since business has been good thanks to travelers. He has a rule: all are welcome in his tavern, and all deserve to drink. If you are to fight, at least pay for the damages or take it outside.
Alongside Usapo is his bouncer and good friend, Imo, a large cyclops with a small brain. Imo will do anything for Usapo as he saved his life long ago.
Combat
Defense
DR = Damage Reduction | Passive = Passive Defense
| Type | Protection | Passive | DR |
|---|---|---|---|
| Dodge | 2d6+3 | 8 | 0 |
Attacks
Shock Canon – Pistol
| Accuracy | Damage & Type | Range/Reach | Critical |
|---|---|---|---|
| 1d10+3 | 2d4+1 | 40ft. | 10 |
Blunder – Blunderbuss
| Accuracy | Damage & Type | Range/Reach | Critical |
|---|---|---|---|
| 1d10+3 | 2d6 | 10ft. cone | 10 |
Maul
| Accuracy | Damage & Type | Range/Reach | Critical |
|---|---|---|---|
| 1d10+3 | 1d10+2 | 5ft. | 10 |
Combat Misc.
Instincts
| Instinct | Total |
|---|---|
| Guts | 2 |
| Psyche | 3 |
| Reaction | 2 |
| Stamina | 3 |
Combat Misc.
| Type | Total |
|---|---|
| Actions | 3 |
| Grapple | 2 |
| Initiative | 2 |
| Movement | 25ft. |
Abilities
Free at Last
Perk
+1 to reaction and psyche when nude.
Flaw
-1 to reaction and psyche when not nude.
Bonus
Knowing that people look at you as if you are insane, you gain a +5 mental health.
Penance
6 talents
Blind
Perk
Gain Sound Vision Mastery and its range is doubled.
Flaw
You have completely lost your ability to see and can only use sound vision to see.
Bonus
Sound Vision’s duration is doubled.
Penance
4 talents and a special blessing from Gaia that cannot happen until level nine. The bonus is removed when the penance is paid.
Daredevil
Perk
Your acrobatic, athletic, and reaction checks are lucky.
Flaw
If you fail on any of the skill checks indicated in the perk all of your next rolls of those skills are unlucky.
Bonus
You can move an additional 5ft. when making a reaction check to avoid area of effects but suffer one fatigue.
Combat Level: 1
Health & Essence
| Health | Mental Health | Essence |
|---|---|---|
| 28 | 25 | 10 |
Mentality
| Insanity | Total |
|---|---|
| Difficulty Rating | 18 |
| Stage | 6 |
| Mental Damage | 1d8 |
Expertise Skills
| Expertise Skill | Total |
|---|---|
| Barter | 3 |
| Influence | 3 |
| Inutition | 3 |
| Perception | 3 |
| Pilot | 3 |
| Survival | 3 |
| Gun | 3 |
| Two-Handed | 3 |
| Dodge | 3 |
| Unarmored | 3 |
Statistics & Untrained Skills
UTS = Untrained Skill
| Statistics | Stat | UTS |
|---|---|---|
| Agility | 2 | 0 |
| Channeling | 1 | 0 |
| Crafting | 2 | 0 |
| Fighting | 4 | 1 |
| Guard | 4 | 1 |
| Mechanical | 4 | 1 |
| Mental | 4 | 1 |
| Might | 2 | 0 |
| Persona | 4 | 1 |
| Thievery | 1 | 0 |
| Vitality | 4 | 1 |
Languages
Thash, Runic, Latlish
Vision
Sound
Size Category
Small
Creature Category
Humanoid