Imo stands ten feet tall. He literally looks down on people with his one massive eye as he watches patrons of Usapo’s tavern. Imo might not be the brightest, but what he lacks in brains he makes up for with brawn.
The history of Imo is an odd one for a cyclops. He started his career in the military but was quickly removed because he had difficulty following orders. Not in a rebellious sense, but simply because he didn’t like being yelled at, and the commands were confusing. After the military, he tried his hand as a city guard, which turned out to be even more confusing. Not sure what to do, he found himself working at the docks of Mythlinde.
As stated, Imo isn’t the most intelligent fellow, and because of that, he’s been picked on most of his life. While he is firm, he is not quick to anger (mostly because he’s easily confused).
One evening, Imo was being bullied by a group of street urchins, a regular ritual for them. Only this night did they take it too far and start beating him. Just as Imo had enough, Usapo and his crew rounded the corner. Seeing what was about to happen, he shot his arm in the air, scattering the urchins. Usapo ordered his men to take Imo back to the ship and dress his wounds. From that day, Imo has never left Usapo’s side.
Combat
Defense
DR = Damage Reduction | Passive = Passive Defense
| Type | Protection | Passive | DR |
|---|---|---|---|
| Dodge | 2d6+3 | 8 | 0 |
Attacks
Heat Blade
| Accuracy | Damage & Type | Range/Reach | Critical |
|---|---|---|---|
| 1d10+4 | 1d8+6 Slashing or 2d8+6 Slashing/Fire | 5ft. | 10 |
Combat Misc.
Instincts
| Instinct | Total |
|---|---|
| Guts | 3 |
| Psyche | 3 |
| Reaction | 3 |
| Stamina | 3 |
Combat Misc.
| Type | Total |
|---|---|
| Actions | 3 |
| Grapple | 3 |
| Initiative | 3 |
| Movement | 30ft. |
Energetics
Channeling Stats
| C.L. | O.C.L. | S.M. | Conduit | C.DU |
|---|---|---|---|---|
| 8 | 8 | 6 | Heat Blade | 4 |
Wild Energy
| Head | L.L.L. | L.U.L. | R.L.L. | R.U.L. | Torso |
|---|---|---|---|---|---|
| 1 | 2 | 2 | 2 | 2 | 2 |
Spells
| Spell | Energy Type |
|---|---|
| Electric Net | Elemental – Lightning |
| Paralyzing Touch | Elemental – Lightning |
| Recharge | Elemental – Lightning |
| Repair | Transmutation |
| Shrapnel | Transmutation |
Abilities
Techno Gladiator
Cost: 4
Perk
Gain one rank in Infusion, one rank in Spell Sword, and Melee Tech Weapon masteries. Your one-handed and either your off handed, shield, or two-handed combat skills become expertise. Gain a grimoire with Recharge, Repair, and two touch spells.
Flaw
You can only meld with melee tech weapons as your conduit and are unable to wear armor or use armor accessories. All weapons except for melee tech have unlucky attack rolls.
Bonus
Start with one melee tech weapon of your choosing (burst blades are excluded).
Penance
Level 8 & 10 talents
Brawler
Cost: 1
Perk
+1 when attacking with your fists or a specific blunt weapon type of your choosing (Steam Hammer).
Flaw
You become extremely angry if you fail at talking with others. If you roll a one on a social skill, you automatically make an attack roll on the individual you are talking to.
Penance
5 talents
Giantism
Cost: Gained from culture
Perk
+1 to Fighting and Intimidation
Flaw
Penance Paid
Bonus
Armor is 5% more expensive but has +1 durability. This Bonus can’t be removed
Penace
Paid
Combat Level: 1
Health & Essence
| Health | Mental Health | Essence |
|---|---|---|
| 36 | 20 | 20 |
Mentality
| Insanity | Total |
|---|---|
| Difficulty Rating | 19 |
| Stage | 3 |
| Mental Damage | 1d4 |
Expertise Skills
| Expertise Skill | Total |
|---|---|
| Athletics | 3 |
| Intimidate | 4 |
| Perception | 3 |
| Survival | 3 |
| Martial Arts | 4 |
| One-Handed | 3 |
| Two-Handed | 3 |
| Dodge | 3 |
| Unarmored | 3 |
Channeling Skills
| Channeling Skill | Total | S.D. |
|---|---|---|
| Elemental (Lightning) | 3 | 8 |
| Transmutation | 3 | 9 |
Statistics & Untrained Skills
UTS = Untrained Skill
| Statistics | Stat | UTS |
|---|---|---|
| Agility | 4 | 1 |
| Channeling | 4 | 1 |
| Crafting | 1 | 0 |
| Fighting | 5 | 1 |
| Guard | 4 | 1 |
| Mechanical | 1 | 0 |
| Mental | 4 | 1 |
| Might | 6 | 2 |
| Persona | 2 | 0 |
| Thievery | 1 | 0 |
| Vitality | 4 | 1 |
Languages
Latlish, Runic
Vision
Normal
Size Category
Large
Creature Category
Humanoid